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Old 03-11-2006, 10:22 PM   #1651
Dominator Dan
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Quote:
Originally Posted by Will Cheyney
Div officially = coolest newbie.


haha you know what all the >: ( replies I do to these comments aren't funny anymore, so I'm just gonna sit my ass over here

* can't work on Requiem anymore for now cause AARON HASN'T RELEASED THE FUCKING LANDSCAPE FONTAGAGDJAYGFSAIUG *


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Old 03-12-2006, 12:12 AM   #1652
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Quote:
Originally Posted by Travis Wells
THAT'S IT, OUT.

Hey Trav, is MM+ going to have a built in lens blur for foreground and background?
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Old 03-13-2006, 10:24 AM   #1653
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a movie i was making about a certain Klown, sadly i lost a load of it when the save bug cropped up, so im a bit depressed at the thought of having to do it all again!

Last edited by Simon Sav : 03-13-2006 at 10:51 AM.
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Old 03-13-2006, 06:27 PM   #1654
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Do you have the latest version of V3DMM? It's save-bug-free.


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Old 03-16-2006, 06:53 AM   #1655
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Old 03-16-2006, 06:33 PM   #1656
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Hahahahah, nice.


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Old 03-16-2006, 10:39 PM   #1657
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I was just like to say to the teapot Steele posted. Just, wow.


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Old 03-18-2006, 06:49 PM   #1658
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BARF!
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Old 03-19-2006, 01:37 AM   #1659
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Quote:
Originally Posted by Jon Steele
Holy shit dude! That's fucking awesome...



I just started doing 3dmm again and I kinda wanted to start a v3dmm movie(mostly v3dmm props and actors).
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Old 03-19-2006, 09:58 PM   #1660
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This came out kinda weird in Spider.


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Old 03-21-2006, 05:16 AM   #1661
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O MAN



Figured out how the highways will look in my upcoming project.

Its gonna take a long ass time to do em though, but it will be worlds easier to animate.


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Old 03-21-2006, 06:49 AM   #1662
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Textures look a bit stretched or pixely, but that rocks!
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Old 03-21-2006, 09:21 AM   #1663
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Just low res right now

Final versions will probably look alot better. I just have to get my workflow down. And the buildings are placeholder. Focusing again on lighting/shadows and workflow first.


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Old 03-21-2006, 11:32 AM   #1664
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Quote:
Originally Posted by Div
O MAN



Figured out how the highways will look in my upcoming project.

Its gonna take a long ass time to do em though, but it will be worlds easier to animate.
Thats pretty good. Only recommendation is that you get rid of the default sky and replace it with your own one. Aswell as adding clouds etc. Nice work though, keep it up!


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Old 03-21-2006, 04:09 PM   #1665
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MUTE CITY :O
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Old 03-21-2006, 04:14 PM   #1666
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that's pretty amazing
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Old 03-22-2006, 07:10 AM   #1667
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I forgot to post this a month ago for Jon Barton

Because it's probably more along the lines of what he's been waiting for

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Old 03-22-2006, 08:36 AM   #1668
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Old 03-22-2006, 09:31 AM   #1669
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Havent posted anything in a while.

I havent made created Lywron for like 6 months. He's a real bitch to make. 23 parts he's made of in that picture.


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Old 03-22-2006, 10:57 AM   #1670
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Try using v3dmm somehow to make it easier for yourself to animate him.


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Old 03-22-2006, 11:01 AM   #1671
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Yeah, I plan on hopefully making a model for his head, torso and weapon.


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Old 03-22-2006, 11:05 AM   #1672
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Even if you cant make a model, you can use the Mean Bread method of animation, by making him into textures for use on a flat tile. That way you can turn 23 parts into probably around 3 or 4. Just screen shot some parts of him completed, and providing he dosnt turn to much in the shot, it should look ok.
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Old 03-22-2006, 11:09 AM   #1673
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Goro: Fuck!
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Old 03-22-2006, 02:15 PM   #1674
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Goro: Fuck! What is it? :P
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Old 03-22-2006, 02:17 PM   #1675
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Reminds me of when I have a headache.


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