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Old 05-04-2022, 01:05 PM   #26
Plopilpy
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Holy fucking shit this is incredible.

We <3 you foone


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Old 05-04-2022, 02:00 PM   #27
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Never thought I’d see the day.


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Old 05-04-2022, 02:30 PM   #28
Plopilpy
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If only McZee had the motivation to finish these amazing works..


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Old 05-04-2022, 03:03 PM   #29
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Quote:
Originally Posted by Plopilpy

If only McZee had the motivation to finish these amazing works..
McZee's magnum opus, Dodo Guy
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Old 05-04-2022, 03:23 PM   #30
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Quote:
Originally Posted by Foone
You're welcome!

con-fucking-gratulations, holy shit.


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Old 05-04-2022, 03:55 PM   #31
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Quote:
Originally Posted by Doog Lord
The timing is perfect since, as darknowl on discord said, May 3rd makes 3.M. That could be 3dmm day.
3rd
Day of the
Month of
May


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Old 05-04-2022, 05:35 PM   #32
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Some of the left over graphics indicate that it originally shared a similar aesthetic as Creative Artist/Writer
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Old 05-04-2022, 07:45 PM   #33
Undecked Pear
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Wow, incredible news! I remember Travis Wells doing all sorts of neat hacks to modify it even without the source back in the day.

I think he tried to get MS to open source it back then too.

Glad to see it finally happened.Is that guy still around?
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Old 05-04-2022, 07:54 PM   #34
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Originally Posted by Undecked Pear
Glad to see it finally happened.Is that guy still around?


Yep. They're me. Travis Wells was my 3DMM Alias, Foone Turing is my real name.

I have been on my bullshit for SO LONG


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Old 05-04-2022, 07:57 PM   #35
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BTW I did a thread over on twitter talking about my plans going forward with the source.
https://twitter.com/Foone/status/1521904206197653504

TL;dr:
1. Collect more BRender versions, pester companies to get more BRender games open sourced.
2. Make a modernized-3DMM version. Minimal changes, just get it working on Windows 10/11, fix bugs that popped up because of changes in windows over the last 27 years.
3. Make a 3DMM But Better version. (I am, of course, calling it Movie Maker Plus). Drop the 256-color limitation, native video export, easy importing of new textures/objects, replace the rendering, new tools for making movies, etc.


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Old 05-04-2022, 08:03 PM   #36
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Are there any PBM file converters? A cursory google search brings up Portable BitMap as a format, but converters and GIMP can't open the ones included in the source?
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Old 05-04-2022, 08:24 PM   #37
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Quote:
Originally Posted by Foone
BTW I did a thread over on twitter talking about my plans going forward with the source.
https://twitter.com/Foone/status/1521904206197653504

TL;dr:
1. Collect more BRender versions, pester companies to get more BRender games open sourced.
2. Make a modernized-3DMM version. Minimal changes, just get it working on Windows 10/11, fix bugs that popped up because of changes in windows over the last 27 years.
3. Make a 3DMM But Better version. (I am, of course, calling it Movie Maker Plus). Drop the 256-color limitation, native video export, easy importing of new textures/objects, replace the rendering, new tools for making movies, etc.
Hi, I have contacted the pope and he says he'd like to bless you because he too loves 3D Movie Maker.


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Old 05-04-2022, 08:42 PM   #38
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Quote:
Originally Posted by mdtaUK
Are there any PBM file converters? A cursory google search brings up Portable BitMap as a format, but converters and GIMP can't open the ones included in the source?

Yeah I need to look into that. I think they're using their own format with the same extension.


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Old 05-04-2022, 08:42 PM   #39
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Some findings:

A note between Team Socrates members


Beta 3D Word GUI


Costume button?


Beta render of theater


Depth maps of backstage props



TONY1.AVI, most likely a render test, but without proper depth maps and very low res


Dev screenshots from Windows 3.1, because Windows 95 just simply wasn't a thing


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Old 05-04-2022, 08:58 PM   #40
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I've been trying to build the source on an old PC of mine, but I think some files may be incomplete or missing. Mainly, I can't build some of the .objs from the kauai directory. When I try to build kauai from the source I get a compile error (something about not being able to convert a short* to long*)

I'll keep chipping away at it. I have the debug flag on so I'd be curious to see what kind of debug goodies we might have access to (if any)
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Old 05-04-2022, 10:57 PM   #41
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Congratulations Foone and everyone else involved with releasing 3dmm's source code. I look forward to seeing all the 'Open 3DMM' releases in the future.

Maybe now we can finally fix that bug in 3dmm where importing and reordering movie scenes sometimes breaks custom audio in the timeline (and find out why it happens in the first place). Or fix the explosion prop so it's actually called 'Explosion' and not 'Explosio'. The possibilities are endless!
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Old 05-04-2022, 11:03 PM   #42
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Correcting the spelling of 'explosio' feels like sacrilege.


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Old 05-04-2022, 11:18 PM   #43
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Explosio is an actor, not a prop, hence the name


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Old 05-04-2022, 11:20 PM   #44
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Quote:
Originally Posted by Old Rivers
Correcting the spelling of 'explosio' feels like sacrilege.


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Old 05-04-2022, 11:27 PM   #45
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Congratulations Foone and everyone else involved! Really excited to see that the source was finally released after all these years. I was following the Twitter threads for a while but this was totally unexpected.
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Old 05-04-2022, 11:29 PM   #46
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Will Maltby is going to post in here next


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Old 05-04-2022, 11:41 PM   #47
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Hope Foone posts more about 3dmm all these old users coming back is pretty awesome.


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Old 05-04-2022, 11:56 PM   #48
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Fine, let's keep Explosio then.

Looking at the source code, for me the most interesting file is SITOBREN.CPP, which is a utility they used to convert Softimage .hrc files into 3dmm's chunk format, including the backgrounds. If someone were to find a copy of Softimage Creative Environment 2.x and emulate a Silicon Graphics system, you could potentially make your own backgrounds and actors from scratch like the pros did (but why would you?).

But for me, it's figuring out the camera chunk data. I want to recreate the 3dmm backgrounds using point cloud data so you can explore them in 3D, but I haven't been able to figure out the view projection matrix for 3dmm's cameras.
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Old 05-05-2022, 12:21 AM   #49
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Not sure if i’ll use 3dmm 2 but I feel like that’d be in the same vain as refusing to use V3dmm when that came out.


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Old 05-05-2022, 12:24 AM   #50
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This is awesome I think we’re seeing a 3dmm renaissance happening before our eyes.


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