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Old 12-22-2020, 07:22 PM   #26
Old Rivers
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Quote:
Originally Posted by Plopilpy
Shit. I already built the entire scene.


Although I already planned to have like at least 6 more camera pans in here, the opening shot is a pan anyways

This is probably the kind of pan you should avoid. It doesn't achieve anything and is distracting because it pushes the building out of our view. If the action is about to change from the establishing shot of the building to the inside of the building, then you should either have no camera movement, or a slight zoom in. The way you currently have it is just bizarre.

Although I have to say, the building looks much better than the last time you attempted that style of building.


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Old 12-22-2020, 07:59 PM   #27
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Ha-hey thanks!

Yeah, maybe I should do a clean pan into the office.


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Old 12-23-2020, 03:01 PM   #28
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Just finished S2 of The Mandalorian, this felt necessary!


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Old 12-23-2020, 08:50 PM   #29
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wtf kane your pushing 3dmm to its limits
(like 10-34)
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Old 12-23-2020, 09:00 PM   #30
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That was actually the plan with the Arena model! I wanted to see how large a model could be before it crashed 3dmm on start up or during animation/rotation.


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Old 12-25-2020, 07:11 PM   #31
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After my current film, I'm gonna pull a Kane/Dustin and make a film which SHOVES v3dmm to its very limits. Vanilla 3dmm was fun, but it got old. FAST.


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Old 12-26-2020, 05:55 AM   #32
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sounds like an issue with ur approach to creativity brotha


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Old 12-26-2020, 02:01 PM   #33
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That's a super ambitious goal. Be prepared to devote a LOT of time to it. Look forward to seeing what you come up with.
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Old 12-27-2020, 12:23 AM   #34
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Quote:
Originally Posted by Plopilpy
After my current film, I'm gonna pull a Kane/Dustin and make a film which SHOVES v3dmm to its very limits. Vanilla 3dmm was fun, but it got old. FAST.
That’s a pretty big statement but best of luck to you


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Old 12-27-2020, 12:35 AM   #35
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Dustin's props and stuff are VERY helpful when it comes to this movie. Absolute lifesavers.


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Old 12-28-2020, 12:40 AM   #36
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Quick anim tests


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Old 12-28-2020, 12:42 AM   #37
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haha very nice!!


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Old 12-29-2020, 02:41 AM   #38
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took me a little bit to make this


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Old 12-29-2020, 03:36 AM   #39
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Nice dude. Looks great


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Old 12-29-2020, 03:36 AM   #40
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Thanks!


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Old 01-06-2021, 01:12 AM   #41
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mirror effects.

I'm working on a texture to simulate the glass.


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Old 01-06-2021, 01:48 AM   #42
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that motha got shrimp eyes



Last edited by Nixon : 09-02-2021 at 04:05 AM.
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Old 01-06-2021, 02:25 AM   #43
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steam.


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Old 01-08-2021, 03:11 AM   #44
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Old 01-08-2021, 06:14 AM   #45
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Quote:
Originally Posted by Plopilpy




steam.


I’ll say that’s an ambitious attempt but doesn’t really come across convincingly. The arm movement looks detached from his body. Also looks strange with his left hand on his right arm. If it was me I’d make the hand/arm slowly wipe the mirror instead of a quick jerky motion, and sometimes it helps to move the head/body ever so slightly to show his whole body in motion while lifting his arm

Rain scene is pretty cool though


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Old 01-08-2021, 12:24 PM   #46
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Good point! Thanks.


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Old 01-08-2021, 01:03 PM   #47
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Liking that rain scene! The lamp post reflection is a nice touch too.


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Old 01-08-2021, 01:09 PM   #48
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Thanks!


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Old 01-11-2021, 12:30 AM   #49
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Testing some FPS changers and custom palettes.




Kablammo!


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Old 01-16-2021, 10:34 PM   #50
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bump.

(this is slightly higher than 3DMM's FPS because Spider was being wonky)


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