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Plot Summary:
Hey all. I’m taking a cue from my buddy Red Venom and releasing the unfinished work for my 3rd Doom movie, which I originally called “D3mons.” And then it was “Demons: The Distant Worlds,” and then after a very long break and some heavy changes it became “The Demon Machine.”
It’s been a long while, and a lot of the time I spent on the movie is a complete blur now, but I’ll try to piece things together... I was really attached to my Doom stuff, and super flattered that people really liked ‘em. I had my heart set on making one more. Even now, it pains me a little bit to throw in the towel without having finished D3. But, y’know, I’ve grown up a lot and my priorities have changed. Doom: http://3dmm.com/showthread.php?t=42614 http://3dmm.com/showthread.php?t=14485 Doom 2: http://3dmm.com/showthread.php?t=14486 I was really loose with the scripts for those movies. Even as I began work on D3 and was soliciting my friends for contributions, the story was never all-that solid. It was essentially a rough outline. Maybe that’s what did me in; the scope of D3 was too wide for me to take the same approach as the earlier ones. The idea for the 3rd one was to act as a prequel, then put a slightly different spin on the story you saw in D1 and D2, and then wrap it up with material that took place AFTER D2. Yeah. Today, I have a firmer grasp on reality. During that time, the following directors contributed 3dmm bits of varying lengths/detail: Redwampa(Sorry if any of you go by different names now. Let me know and I’ll update. I’ll also make it a point to show which segments each director worked on soon.) I eventually wrote an entire feature-length “Demons: The Distant Worlds” script which changed some of the major details of the series, as I was trying to distance it from the games and thought I could submit it to some screenwriting contests. In retrospect, the whole thing is pretty bananas, and I’m willing to bet it’s not all-that well written, but it’s kinda fun. Plus, there’s a ton of original content in case I ever need material to practice making comics or something. I’m holding onto that one. Years later, Red Venom contacted me and asked if I’d be interested in helping him work on his Doom movie. I said sure, but I could only do so in a limited capacity; mostly, in writing. I took a look at the work he’d done on The Phobos Anomaly and was impressed. It got me thinking. Maybe I could come up with a new story based on the work he’d already done, and combine it with the work I’d done on D3, and turn it into one thing. So, that’s what I did; I wrote a new 40-page script and titled it “The Demon Machine,” which I’ll include here. http://www.jpmazzaro.com/uploads/2/3...monmachine.pdf The idea of the new script was this (and you’re welcome to stop reading here if you’d prefer no SPOILERS before you check out the PDF): Venom’s story and mine run simultaneously, but in the timeline of the full story, his story about the space marines takes place before my 2 main characters, the “diplomats,” arrive on an empty Mars. It flips back and forth between the space marines battling demons on Phobos and my stupidly-ambitious end-of-the-world story. By the end, the Earth in my story is obliterated. On the flip side, Red Venom’s marine manages to stop the demons from spreading to Mars, and (hopping on the JJ Abrams/Bryan Singer trend of writing myself out of a corner by simply jumping timelines) my story then flashes back to the very beginning — and instead of the characters landing on an empty planet, it’s full of life, and the diplomats are free to proceed in their original mission. Following this, we return to Venom's story and the marine runs into the mysterious monolith gateway on Phobos. And that’s it. That was my way of ending my story while giving Red Venom a proper bridge to continue his. [If anyone reading this, now or in the future, would like to take a crack at finishing the movie, you have my permission. Between the script, my material and Venom’s — there’s a wealth of stuff to use. I just ask that you give us credit for what’s here.] Although it wasn’t terribly long, the script called for some new material, and I guess that wasn’t in the cards for us. I did add some new content, but the process wasn’t so fun for me — and sadly I can’t make 3dmm a priority nowadays. I gather that Red Venom shared a similar predicament. So, we stopped. The pieces of my work are attached here. It’s a lot of fragments, but I’ll try to cut it so that sounds and music don’t overlap into a big mess. You’ll notice it’s all pretty old-school 3dmm. I never really embraced the more advanced mods. To me, this feels like a bit of a time-capsule. That’s about it. If anyone’s curious about what I’m up to now, I work for a great company called Pixton, which encourages young people (and everyone else) to make their own comics. It actually reminds me a lot of what the 3dmm community was back in the day, minus the nutty and antagonistic bits (which added a lot of color, obv). Expressing one’s self via art and storytelling continues to be a big part of my life, and I’m really grateful for my time here; I was a lonely kid going through some stuff all those years ago, and this software and this community helped a lot. Thanks, guys. Cheers. Special thanks to Supacat for the video. Note: Some fonts are missing. Update 1: Added fonts and compressed file. Update 2: Added vid upload by Supacat. Update 3: Added links for Doom 1 & 2. |
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Untitled Reels
Runtime:
~28 minutes
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Last edited by Phil Williamson : 11-05-2017 at 04:35 AM.
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