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There’s usually not a lot to say about shorts five minutes long, but director Dan Martin certainly doesn’t make my task easier with how much time he wastes at the start. Honestly, most of the first fifty seconds could have been cut out. Is anyone still amused by the “initialising cache” intros? I know these movies aren’t supposed to be taken seriously, but this retreading was frankly a little old when I first watched JDR Revival, and that was four years ago. But those sour first impressions were soon forgotten by what ends up being a more or less enjoyable and quirky little PAM.
The Handsome Man in Japan tells the story, as the title implies, of a (disputably!) handsome man who ends up in the pretty surroundings of Japan with a mission to kill. And let me emphasize the word “pretty”, because the models used in the latter half of the movie to depict the destination were incredibly sweet and well used, especially the architecture. Equally awesome were the opening scene and the set-up. Martin once again proves to be a multi-talented guy, as he provides all the voices—including his character’s over-excited female friend. In fact, her childish and pant-wetting anticipation over the Japan trip is perfectly captured and is the highlight of the voice acting in the movie (which is nicely complemented by the frustration of Dan’s character, down to the neat mutter of “for fuck’s sake”). Unfortunately, the cat-and-mouse chase that inevitably follows was a little too hit-or-miss for my liking, and that’s a bummer considering that’s what at the end of the day the movie is judged on. A lot of the stuff worked—from piloting the totem pole to the red herring towards the end—but there were bits and pieces that despite its decent execution, felt a little old. Take the giant cat and the subsequent skydive. Or what about the pissed off Doraemon character, who spouts out his anger in Japanese? Heck, my sister’s done similar scenes before, and while those were not terribly polished given her general ineptitude at using the program, it still brings up the point that much more effort could have gone into creating more ambitious scenes. There’s nothing entirely wrong with what Martin has made here, but I found it difficult to ignore the lack of originality at times. Martin saves the best ‘til last, though, with a satisfying conclusion. The sneaking triggered a smile from me, and the slightly more conventional and effortless method of dispatching the target (when compared to, say, sniping from a flying totem pole or firing a homing missile) was both amusing and rather fitting, given the sweat and toil the character has been through in his previous futile attempts. It’s funny how a dash of well-executed creativity can overpower the more tiresome moments. Too bad there’s a bland and pointless epilogue after the credits, involving—oh—an angry, Japanese-shouting Doraemon character. |
75
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“It’s funny how a dash of well-executed creativity can overpower the more tiresome moments.”
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Last edited by Wilkins III : 07-13-2008 at 01:14 AM.
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#2 |
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Senior Member
Join Date: Jan 2004
Posts: 11,564
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#3 |
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Senior Member
Join Date: Oct 2001
Posts: 10,055
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#4 |
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Senior Member
Join Date: Jan 2004
Posts: 11,564
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#5 |
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Junior Member
Join Date: Jul 2008
Posts: 11
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#6 |
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Junior Member
Join Date: Jul 2008
Posts: 11
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#7 |
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Senior Member
Join Date: Oct 2001
Posts: 10,055
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#8 |
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Senior Member
Join Date: Dec 2001
Posts: 15,125
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#9 |
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Senior Member
Join Date: Jan 2004
Posts: 11,564
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#10 |
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Junior Member
Join Date: Jul 2008
Posts: 11
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