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Description:
![]() ![]() ![]() ![]() This was originally going to include several new tree models, but I decided to cut them and put in five styles and three group configurations of mushrooms instead. The trees will appear in another font coming up soon, but by specializing this one, I was able to refine the plant-plane clusters to match potential needs much better. The way these work, if you've never used this technique before, is very simple, but depends very much on the textures you use rather than the models themselves. "a" through "s" are various clusters of flat, two-sided planes which each map a whole texture on them once. If you use an image of a leaf or cluster of leaves with transparency around the outside, these models will display that in a configuration that appears to be 3D (or close enough). ![]() http://www.3dmmfiles.com/uploads/hom..._leaftest1.vxp Here's an example of the kind of texture that's effective with these models. It's the only one I bothered to make in order to text them, and certainly not the best possible one, but you or someone else can easily make more with a little effort. Click the image to download the one I used. Similarly, the "a", "b", and ">" models are intersected polygons, a technique game developers use to display trees. You may notice (especially in first- and second-gen FPSes) that trees and plants don't look the same as other 3D models in-game, or rotate to always face the camera in a strange way. This is the most efficient way to do plants in real-time, it saves a tremendous amount of polygons and thus framerate. You'll need a symmetrical transparent texture for these: ![]() http://www.3dmmfiles.com/uploads/hom...planttest1.vxp ![]() Finally, the multi-piece models begin at "G" with the flower stem and continue on all the way through the `~!@#$%^&*()-_=+[{]}\|;:'",<.>/? keys. If you animate any one object that's part of a group, you can copy and paste it on frame one and change it to another member of that group and it will already be in place and animate along the same path. The groups are: GHK - Low-poly Flower IJK - High-poly Flower LMN - Flower Field 1 OPQ - Flower Field 2 RST - Flower Field 3 UVW - Flower Field 4 XYZ - Flower Field 5 `~! - Mushroom 1 @#$ - Mushroom 2 %^& - Mushroom 3 *() - Mushroom 4 -_= - Mushroom 5 [{] - Mushroom Group 1 }\| - Mushroom Group 2 ;:' - Mushroom Group 3 "/? - Mushroom 6 I didn't do as many screenshots for this one because it takes a lot more work to show off the unique facets of this font vs. the relative ease of FPVdings, and I'm exhausted from working on this all day. Feel free to post your own (in fact, please do!). |
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Last edited by Aaron Haynes : 03-28-2008 at 04:14 PM.
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Vxp files
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