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Old 10-31-2006, 09:03 AM
v3dmmFPS Framerate Checker
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Plot Summary:
This nifty movie will play a beep after 10 seconds. When you hear the beep, record the frame number and divide by 100 to get your frames per second, theoretically. This movie neither uses nor needs 3dmmFPS nor v3dmmFPS. Or v3dmm at all.

So far, I got something like 6.25 while Destra got closer to 6.55. We'll see what the community gets. Reply with your scores. Theoretically, XP should expect, what, 6.25, 6.33? and others should expect, what, 6.00? 5.85? I should, uh, go look up what the previous results were.

Requirements
3D Movie Maker
Frankie's 3dmm Expansion Pack 1
Doraemon Expansion
Nickelodeon Expansion
v3dmm
Download Mirrors
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Runtime:
~2 minutes
Platform:
Windows XP 
Windows XP
Last edited by Phil Williamson : 02-07-2016 at 05:35 PM.
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Old 10-31-2006, 09:45 AM   #2
Digital Taco
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i got something around 5.90
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Old 10-31-2006, 09:57 AM   #3
Destra
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My computer beats all yours.

EDIT: DAMN YOU, POGO! YOU SHALL DIE BY MY HANDS!



Last edited by Destra : 10-31-2006 at 10:15 AM.
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Old 10-31-2006, 10:07 AM   #4
Pogo
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6.66
The framerate of the beast
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Old 10-31-2006, 11:02 AM   #5
Pizza The Hut
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around 6.49
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Old 10-31-2006, 06:41 PM   #6
HMC
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I got around 6.60.


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Old 10-31-2006, 07:22 PM   #7
bl0ppin
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Movie of the year

EDIT: 6.16



Last edited by bl0ppin : 11-01-2006 at 06:34 PM. Reason: Score
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Old 10-31-2006, 08:16 PM   #8
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other than taco's, framerates so far sure have been faster than expected...

Adam, what'd you get.


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Old 10-31-2006, 08:30 PM   #9
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Quote:
Originally Posted by Pizza The Hut
around 6.49
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Old 10-31-2006, 08:39 PM   #10
Dash
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6.50
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Old 10-31-2006, 08:43 PM   #11
Aaron Haynes
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This seems like kind of an inaccurate way to test this.


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Old 10-31-2006, 08:46 PM   #12
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In my experience, scenes never play at the same speed they do the first time through. If you play a scene a second time there is usually less slowdown.


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Old 10-31-2006, 08:56 PM   #13
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6.06 on 2nd and 3rd tries
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Old 10-31-2006, 11:46 PM   #14
Denny Betterman
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Quote:
Originally Posted by Aaron Haynes
This seems like kind of an inaccurate way to test this.
well well well uhhhh hooowwww about a midi that waits 1000 seconds and makes a beep, and like you know how 3dmm will continue a midi started earlier from whatever frame and it continues at the right point in the midi? you could just like go to frame 6000 or whatever and look around for the little beep and then it'd be frame accurate AND more accurate to the decimal point

'cept it'll probably end up being just as inaccurate if not more


I had other ideas. Make a scene that just alternates green red or something every 20 frames and then spider it at several different framerates and then you would watch this movie (that's at least a thousand frames so you have time to judge different gifs without having to constantly restart) and then you can just check for whever is closest I dunno. I also thought of asking someone to make a java applet that would do the exact same thing as the spidered gifs but allow for dynamic framerate measurements, I DUNNO.


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Old 11-01-2006, 01:21 AM   #15
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About 5.9.
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Old 11-03-2006, 10:28 AM   #16
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And now we see why 3dmmFPS is a bad idea;
It'll only make an already inconsistent framerate even more inconsistent.

(Besides the obvious problem of how the fuck do you integrate it?)

(This comment took 17 minutes to post. Yay for 3dmm.com)

Anyway, I get (XPSP2) 6.5 normal, 6.67 play-trick (WTF?)
I'm too lazy too boot up the 98 box, I don't think it has 3dmm on it anyway.

Aaron: This is about as accurate as it gets with 3dmm. (This is how I did the "3dmm framerates" thread that's over in 3dmm Modifications from a few years back)
Although we're ignoring the fact that 3dmm doesn't really have frames in the FPS sense. It only updates parts of the screen that change, sorta. It uses a dirty-rectangles method based on the bounding boxes of active models. So if you wanted a real FPS, you'd have to change the entire screen every frame. I'm pretty sure you'll get less than 6.6/6.6 then.
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Old 11-03-2006, 11:20 AM   #17
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Actually if you check the 3dmm Chat forum there's a stickied thread where Denny and Taco discovered how to get v3dmm to work with 3dmmFPS. However as Denny and I found out, the frame rate becomes extremely erratic when you multiply it.

So this thread's pretty much useless now. Nifty though.


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Old 11-03-2006, 05:13 PM   #18
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... That was my point. The frame rate becomes extremely erratic when you multiply it, so I never added FPS-changing to v3dmm.
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Old 11-03-2006, 05:42 PM   #19
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In what ways is it 'extremely erratic'? Do you mean that the frame-rate can change DURING a single session on a single machine, between sessions on the same machine or just vary between machines?

I ask this because I'm quite sure the next age of v3dmm/3dmm is to broadcast movies in streamable format, rather than distribute anything in v3dmm/3dmm's native format.
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Old 11-08-2006, 06:17 AM   #20
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It varies with the environment on the machine. Which means it's different between different sessions, and different in one session if you do anything but just play the movie. Although I've seen times where if it's high enough you get constant FPS changes as different system processes fight with 3dmm for control of the CPU... so it can change even in one session.

(Your plans for the next generation are why it will be the last generation. Good luck with that, sirs.)
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Old 11-08-2006, 09:53 AM   #21
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Quote:
Originally Posted by Demented Ferret
I ask this because I'm quite sure the next age of v3dmm/3dmm is to broadcast movies in streamable format, rather than distribute anything in v3dmm/3dmm's native format.


I really hope this doesn't happen,
the reason why I really like watching 3dmm movies is because you can dissect them and find out 'how' they made the movie
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Old 11-08-2006, 05:02 PM   #22
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I agree. streaming should be a side release
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Old 11-08-2006, 06:15 PM   #23
Aaron Haynes
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Quote:
Originally Posted by Travis Wells
(Your plans for the next generation are why it will be the last generation. Good luck with that, sirs.)
I think it will/would be the last generation anyway.
Quote:
Originally Posted by Michael Sandford
I really hope this doesn't happen,
the reason why I really like watching 3dmm movies is because you can dissect them and find out 'how' they made the movie
This is still possible, directors can always release the .3mm or .vmm file.


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Old 11-08-2006, 06:35 PM   #24
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Agreed. If streaming movies is the way forward, it'll be the last step into the development of 3dmm, if anything. After that, you'll be looking at the whole 3dmm+ stuff, with trying to build a fanbase on top of it (which isn't going to happen, APPARENTLY).
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Old 07-04-2007, 12:32 AM   #25
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Hahaha, the "How to Ignore People" would make a funny movie.

Anyway, on my first attempt, I got 6.55. Then, on 2 repeated tries afterwards, I got 6.57. After exiting XP and rebooting, I tried it again, and got 6.52 2 times in a row, and then I got 6.49. It's like Gorosaurus said, 3dmm is just inconsistent on Windows XP.
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