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Old 03-06-2006, 11:42 PM
Doom: Platinum Edition
by JP
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Plot Summary:
In the near future, overpopulation plagues the Earth. Mars is colonized and is soon home to half of Earth's citizens. However, civil war soon breaks out. Two of Earth's most noteworthy representatives are sent to Mars in attempt to reconcile the problem.

Doom: Platinum Edition
by JP


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Movie Rating: 9 votes, 91% average.
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Mellow Films
Runtime:
~10 minutes
Platform:
Windows XP 
Windows XP
Last edited by Aaron Haynes : 11-30-2011 at 07:23 AM.
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Old 03-07-2006, 02:28 AM   #2
Mattzer
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Wow, this movie is awesome. Filled with all the good elements of a movie, with suspense and a touch of some creepy parts.
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Old 03-07-2006, 02:32 AM   #3
Gorosaurus
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Keep in mind that this isn't the original release, this is the one released right before Doom2 to improve the problems JP had in the original. Well, at least the problems we told him we had. This should probably be the one to consider if you are trying to catch up with the series, though
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Old 03-09-2006, 06:19 PM   #4
JP
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10/10
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Old 03-09-2006, 08:03 PM   #5
Gorosaurus
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NO!, YOU'RE 10/10
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Old 03-09-2006, 08:10 PM   #6
Ben Rice
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JP is a d3mon himself..


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Old 11-30-2011, 07:24 AM   #7
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Re-released as part of the 3DMM Preservation Project. If you're interested, you can also view the original version here.


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Old 11-30-2011, 10:19 AM   #8
Omnirom
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I really like the intro and the use of music. When I first saw this movie a long time ago I didn't get the ending, and I still don't. Could someone please explain it to me? Did Augustin just escape from being killed on Mars, and he was aware that there were two patricks because he saw one in the shadows, so he is going to tell the people back on Earth?
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Old 11-30-2011, 07:17 PM   #9
Salter
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This is the one. This movie inspired and influenced my decision to release to the community.
There's something about the minimalism of this that is very satisfying. There's nothing extraneous on screen or in the plot to distract from the mood of the film itself. EDIT: Ah, yes... at least in the Platinum Edition.
JP makes it look so easy, too; cinematography is slick and consistent, dialogue doesn't sound forced, and it doesn't even attempt to explain everything.
The next one improved in many ways. It's a bummer D3mons never came out.


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Old 12-01-2011, 01:18 AM   #10
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Haha Billy's character is named 'Jack Torrance'. So much for subtlety!

This is a cool movie, though. This made me rewatch the sequel. I don't remember if I've ever seen the Platinum Edition before, though.

Also I love how he retconned the line about Rose McGowan.


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Old 12-02-2011, 03:51 AM   #11
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This is possibly my favorite 3DMM series, and it still holds up remarkably well. It reminded me of Space Station Alpha a little, JP and Saville have some of the same talents at direction and pacing. Doom was something special even when it came out, a lot of movies have better visual effects and more sprawling plots, but it was almost never done this well.

This is the more sci-fi and otherworldly of the two installments, taking place mostly on Mars and ranging from abandoned cities to sulphur mines to the wide-open Martian landscape. JP's scene construction is minimalist, but more consistent for that, it does its job of suggesting the setting without filling in every detail. It ultimately raises more questions than it answers, but there's a logic to what happens that keeps us intrigued. No other 3DMM film does the supernatural quite this well, and JP gets a lot of mileage out of withholding any real effects. There's a heaviness to the air and the characters' fears seem tangible by themselves.

It's pretty interesting to compare the two versions, Platinum Edition adds a lot of polish and brings the story in line with the sequel, but there's something to the lower-rent voiceless original as well. When you add voices, you typically add more imperfections as well. Jeremy Dick was kind of middle-of-the-road in this and Jack's character seems more disposable next to the livelier portrayal of Michael. In the original, it felt like they were given equal weight as characters, it could've been either of them that survived, but in Platnium Edition, it's clearly Michael's show, which sort of telegraphs what happens.

All in all, a great movie - subtle, eerie, smart camerawork and keeps you intrigued the whole way through. It doesn't make huge waves, so it's often forgotten, but it (and the sequel) are among the best 3DMM produced in my opinion.


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Old 12-02-2011, 04:32 AM   #12
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Quote:
Originally Posted by Omnirom
I really like the intro and the use of music. When I first saw this movie a long time ago I didn't get the ending, and I still don't. Could someone please explain it to me?
This can: http://www.3dmm.com/showthread.php?t=14486
Quote:
Originally Posted by HMC
Also I love how he retconned the line about Rose McGowan.
Hahaha, yes. It's just an odd truncated conversation if you haven't seen the original, but if you have, it's pretty clever and funny.


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Old 12-06-2011, 09:47 AM   #13
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Pretty cheesy, as all "serious" 3dmm movies tend to be. I always thought that the religous elements were inspired by Doom 3, but obviously this came out before that, so it deserves some credit in that regard since the earlier doom games were less overtly relgious (at least I thought so). Entertainment-wise, I enjoyed it. It cetainly deserves its status as a "preservation" movie.
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Old 12-30-2011, 12:41 AM   #14
JP
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10/10
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Old 12-30-2011, 01:24 AM   #15
Aaron Haynes
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lol

I actually would be interested what your thoughts are, watching it again after almost 10 years


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Old 12-30-2011, 03:12 AM   #16
JP
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Ten years… holy crap.
It's pretty difficult to get back into the headspace of me circa 2002 when I was making these, so I won't even try. Also I just don't want to do that--I was actually pretty depressed/lonely and looking for an outlet when I made a lot of these cartoons. Maybe that comes through?
But I have to say it's kinda neat to look back at a time when I just made stuff. I think during the heyday of 3dMM the program was really just fun thing, a fairly easy means of communication, and a *relatively* quick sort of gratification. I can remember losing hours in the day just working on a single scene, and then playing that one scene over and over for myself just to marvel at how it all came together with the animation and music. Little to no worries about how corny it was or how it might play to a general audience. I'm glad for it--you can see that it was a real springboard for creative people and that experience was no different for me. I work in production and design, and still draw and write quite a bit. But of course nowadays when I spend time on a project it has to be suitable for my PORTFOLIO because I've gotten a good bit more uptight about my free time and my future and junk like that.
From what I remember when I was making these, I didn't have a very rigid structure when I was putting them together. I made a lot of decisions on instinct and listened to a lot of music while doing so. My biggest concern was capturing a certain vibe, and I give my younger self some credit for doing that and also for moving every frickin thing in a scene one frame at a time because I wanted to do simple camera pans. A LOT OF SIMPLE CAMERA PANS. Back in my day, we didn't have any of that fancy v3dmm nonsense. We had to walk hundreds of flattened underscores frame-by-frame barefoot through the snow to do a simple camera pan.
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Old 12-30-2011, 11:06 PM   #17
Dominator Dan
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Quote:
Originally Posted by JP
But of course nowadays when I spend time on a project it has to be suitable for my PORTFOLIO because I've gotten a good bit more uptight about my free time and my future and junk like that.

yeah, no matter how much i'd love to just get on with a 3dmm movie, i can't help but worry that it's a waste of time, especially at such a pivotal moment of my life

great movie though bro, i'd forgotten entirely how that bit with the monsters played out after using it for JDR Revival, it was fun recognising all the camera angles that I nicked


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Old 12-31-2011, 01:14 AM   #18
Aaron Haynes
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Quote:
Originally Posted by JP
Ten years… holy crap.
It's pretty difficult to get back into the headspace of me circa 2002 when I was making these, so I won't even try. Also I just don't want to do that--I was actually pretty depressed/lonely and looking for an outlet when I made a lot of these cartoons. Maybe that comes through?
I was the same way, having just moved to a new state, so I spent a lot of time creating this whole fantasy world out of pieces of the stories I got lost in. I didn't even know who I was making it for, part of the reason I didn't care about static angles and RPG hooks.
Quote:
But I have to say it's kinda neat to look back at a time when I just made stuff. I think during the heyday of 3dMM the program was really just fun thing, a fairly easy means of communication, and a *relatively* quick sort of gratification. I can remember losing hours in the day just working on a single scene, and then playing that one scene over and over for myself just to marvel at how it all came together with the animation and music. Little to no worries about how corny it was or how it might play to a general audience.
Exactly, I think there's a brief window of time when you're young, before you've gotten any criticism or discouragement, when you're free to try anything and don't have any internal voices telling you it's a bad idea. It's a double-edged sword, because I was a lot more liberal with idea lifting and other indulgences back in the day, but having the freedom to make something stupid is something I miss. You can easily trap yourself into not trying things by being careful to avoid corniness or audience confusion, or at least I can.
Quote:
I'm glad for it--you can see that it was a real springboard for creative people and that experience was no different for me. I work in production and design, and still draw and write quite a bit. But of course nowadays when I spend time on a project it has to be suitable for my PORTFOLIO because I've gotten a good bit more uptight about my free time and my future and junk like that.
Same here, although I fell into a trap of being so laser-focused on ONLY making portfolio material that I started to both hate the work and feel too much pressure to do a good job. I don't open 3DMM much anymore, but when I do it's for fun stuff like the Default Voices project.


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Old 10-06-2016, 07:59 PM   #19
Funny Bones
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Old 10-10-2016, 07:07 PM   #20
Red Venom
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An amazing movie still to this day. New comers take note, there is a lot to learn. Atmosphere and tension are pulled off perfectly in JP's adaption of Doom. Creating his own universe in the series, JP has opened the door further for immersive scfi 3dmm horror. -A ten year late review
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