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I'll certainly admit that I was not a fan of the earlier versions of the Vlarion series (having only watched about three of them before giving up). But this incarnation of Vlarion will certainly have a lasting effect on me, and the way I think about 3dmm movies.
The story aspect of the film was, arguably, my least favourite part of the film. From looking at it on paper, it sounds like it would be barely enough to make a movie from. You could probably explain it in about three sentences: Gelst working on something he found, corny bad guy steals it *cue slightly cornier dialogue*, reluctant protagonist, love interest and tough black guy try to fight them. I mean, okay, Aaron beefed it out fairly nicely. A couple of drawn out discussions and insinuations about the sequel later and we have something that you could be forgiven for mistaking for depth. But still, at the end of the day, you're looking at a B-movie story. Most of this can be forgiven in the long run because, I can presume that Aaron was a lot younger when he wrote this, a lot newer the concept of movie making, and ultimately, working on something that he didn't think was going to go anywhere. But most of use knew all of this already. The way I see it, the movie was focusing on the characters, the interaction between them. Basically setting the ground rules for the whole series. So to an extent the story worked, for what it was meant to do. But as with most 3dmm movies that try to focus on emotion, the emotion usually ends up either being completely missed, or down right cheesy. If you take, for example, the part of the movie where Gelst's daughter dies: There was as good as no reaction to me. What I mean to say is that I found my self thinking: "Why should I have cared? Did I even know who she was? Had I even seen her? If I had, it obviously didn't have a lasting impression on me". It's that kind of a problem that I see in all kinds of full budget live action movies, a problem that is emphasised to no end in 3dmm, where it is already incredibly difficult to solve. I won't say that Aaron didn't make a valiant effort at trying to over come this. There were signs of work to hide the overwhelming fact that you were in all actuality, just looking at smiling twats in fixed poses. It was the moments where, to use a motto coined by Haynes himself, he took it upon himself to "make every part move", and simply by moving the hair, did wonders for the scene. My next least favourite part of the movie was the scripting. Interestingly enough, my biggest gripe with it was not the, at times, incredibly cheesy dialogue. It was with the, what seemed like conversations of needless dialogue. There were almost whole sections where it just sounded so forced, and that, at times, made me sit back and say "He wouldn't say that!". Moments where the characters were almost telling you the story, or telling you what had just happened, or in other cases, just plain telling you nothing at all. Maybe I was missing the point of the scene, but, the part where Dask and Stacey show the arrow to their boss, and then when he gives his answer, merely take it away to show to Jack. What was the point? It seemed a bit of a waste. But whilst I'm talking about the dialogue, I may as well cover the acting as well. It was, largely, very well done. The actors played out the parts pretty closely to the way I would have envisioned them, and there were no "bad" actors either. The only problems I found were from Jaymond's part, where his voice sounded very obviously forced, and from poorly timed sound cues, where people didn't seem to say things at the right time, or when they took too long to say something. There is little else to say about the voices, other than how cool it felt watching something remade from a movie made several years ago. Having all the roles filled with voices, and to have each of those actors (with a few exceptions, i.e. the women) played by people I knew from 3dmm. On the subject of sound come the sound Effects and music. I'll cover the Sounds effects first by saying: The sounds chosen seemed to gel very nicely with the movie. I couldn't identify easily any times where I had heard a sound before. I can't say I noticed very much about the SFX, other than, there were no moments where I could've said "Ooh. There was a step missing there" or "Hmm. That sounded a little loud". All I can say to Aaron is, That was very nicely done. In light of the positive note from the SFX, I'll move on the music section. Which is, without close competition, my favourite part of the movie. I'll say straight away that I haven't heard a sound track fit more appropriately to a movie ever before. 3dmm or live action. I recognised almost all of the tracks chosen, and I have to say, I would've chosen pretty much the exact same songs to use. What I loved most about it was the way it blended in with the rest of the movie. No parts were overbearingly loud; no parts were too quiet to hear. It was as close to perfection as it was going to get. My next favourite part of the movie came from the visual design. Beyond the almost stupid camera angles in some instances, the scenes were all very well made, making very realistic use of textures and objects. Each one was a sumptuous feast for the eyes, each one being screenshot worthy. Some did look very basic in design, with plain colours and smooth gradients, and some were very precise, with almost every aspect of what the scene might contain looked into. Which I find provides a very nice contrast between the different parts of the movie and the different characters, and also pays homage to the original version of the film. The character design was also very well done, proudly showing off the hours of work that must have taken place before my inspection. The problem areas are few in number, Hirolix, Stacey’s mouth, the water Vlarion (I can't remember the name) and Jack's toothy smile. The Vlarions can be excused to an extent because, I can only assume this is why, Aaron must've been trying to remain true to the original. But seriously. The mouths. Which leaves us with animation. If there was anyone out there trying to make a name for themselves through animation alone, they can rest assured that the bar just raised another couple of yards. I don't think I would be exaggerating to say that Aaron is one of the best animators in 3dmm. The amount of patience and kinematics thinking that Aaron possesses is clear, every fight scene taking what you thought you knew from the original, pushing it aside and telling you to watch it again and again. Every small little bit of movement that you barely notice, constructing an incredible display of movement, that makes you think a little harder about that ten second animation you were going to "blow everyone away" with. Vlarion is, to summarise, a worthwhile movie to watch. I've got to say, I was expecting more from it. Which is strange, because it turned out much how I imagined it would. Still, besides a few creases and a bit of grit in the way of story, the movie is an enjoyable eighty minutes that I'm glad I sat through. |
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“...this incarnation of Vlarion will certainly have a lasting effect on me and the way I think about 3dmm movies.”
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