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PLEASE NOTE: This review may contain spolilers. I don't think it does, actually, but if you don't want to risk it, then read later!
Every once in awhile, a highly anticipated movie reaches insane heights of hype and expectations, and the worry becomes that this movie will let down. And oh-so rarely does a movie actually exceed expectations and leave the audiences floored. This is one of those movies. Aaron Haynes’ Vlarion series has been his anchoring achievement since his entrance into the community several years ago. Though Haynes has branched out to make Redux and Pamela, Vlarion’s been what he’s been known for. Of course, the outdated nature of the original Vlarions finally caught Haynes’ attention and he’s gone back to re-create them one by one. Vlarion 1 is a fantastic achievement, pushing the boundaries (and CPUs) of 3dmm visually, while keeping its focus trained on a storyline that’s survived the years. While it has a glitch or two, Vlarion 1 is a stunning achievement that will be used as a measuring stick for years. Story Vlarion follows the story of Dask, a mercenary with magical abilities, as he investigates a mysterious robbery at a local science lab. The discoveries he makes there catapult him, his partner Stacey, and his old friend Jack into a series of harrowing encounters with ancient creatures, all the while unfolding a mysterious plot by an even more mysterious leader. The story and character development still seem to be the main focus of Vlarion. Though much ballyhooed for its visual and technical achievements, an often overlooked breakthrough Haynes has achieved is the emotional weight of the story. Though the characters start out to be vague and unmotivated, as mercenaries tend to be, their discoveries solidify their characters and they are thrust reluctantly into one unified goal. This achievement is not easily overlooked or achieved. Because of the lack of dynamic expressions on the actor’s faces, dialogue and pacing are the strongest factors in creating this feeling. This is the first time in any 3dmm film that I have felt like urging the characters to do something. These characters are becoming well formed, but we’ll have to wait until the next installment to truly love them. Presentation An amazingly strong presentation fuels Vlarion’s story. Haynes has put together a well planned cinematic experience. The film flows remarkably well, given its sometimes chaotic plot, with all scenes logically falling together. Though Haynes’ use of blackouts can border on excessive, these only minimally break up the flow. It would have been nice to see some shorter breaks between scenes, though. Haynes’ camera is dynamic and savvy. There are smooth pans, jittery fight scenes, and the token Matrix effects. The thing about them is that they are implemented so naturally that you have to force yourself to think of them as effects. It’s important to remember how astonishingly difficult it is to create smooth, fluid camera movements in 3dmm, and for that, Aaron’s care to detail, the main deadline-murdering machine, is astounding. Visuals Perhaps the most hyped of all the aspects of Vlarion, Haynes certainly doesn’t disappoint. The use of Maya, Photoshop, and every gadget 7gen has is clearly apparent. The thing is, especially with the Maya-created environments, is that they appear so naturally in 3dmm’s renderer that it’s a chore to actually notice what was created outside of the program. Some of the more conventional scenery, therefore, is more easily noticed as such, but barely so. The massive environments created for this film show how much the program can be manipulated. It is still one of the easiest animation mediums for 3d films out there, and the fact that it can be expanded upon so complexly is a great achievement. Haynes has a keen eye for natural looking (in 3dmm) scenery that it is hard to tell the distinction. It’s not all perfect. Kraemer’s battle takes place in uniform rolling hills, and some of the lighting comes off as jittery on account of crosshatching (I mentioned this in my Pamela review, as well) it still is dramatically better looking than many films this medium has seen before. Sound Ann Robinson wouldn’t be summoned, but this is the weak link. Though not for the voices. The voices in themselves were excellent. Especially noteworthy were Haynes himself as Dask, done in the complete image of the character according to the director, but also Stacey, played by Shannon Kelly, an IRL friend of Aaron, and Rosal, played by Beast. All three of these voices are the highlight, but the vast supporting cast (and damn, I need to do more voicing for the future… IM me) pulls together well and does a superb job. The music was well done and well selected. The MIDI remixes were the weak link here, but they were outdone by the opening theme () and the various orchestrated pieces, especially those taken from Metal Gear Solid. The MIDIs seemed a bit out of place, but never glaringly “WHAT THE” as they have potential to be. Sound effects and sound mixing are the points that could use improvement in the later installments. Though a lot of the effects were taken from 3dmm’s default library, that wasn’t the issue. The fact was that these default ones were always mixed a little too loud. They were, as such, more noticeable. A general lowering of the sound effects volume, except for in battles, could help. The same goes for footsteps. Though they add a lot, they should be lower in volume. The Final Word Vlarion is an outstanding achievement. Haynes has tied together all these elements, all of which have breakthroughs of their own (not since Moderately Confused have I seen such a voice cast) into a cohesive, stunning, and downright amazing film. The first installment of these remakes shows insane amounts of promise for the future episodes. Even if they don’t continue to advance technically, the story is still the best around, and still the highlight. ********** (10/10) As close to perfect as I've seen. |
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![]() ![]() Excellent
“As close to perfect as I've seen.”
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Last edited by Salter : 03-16-2006 at 05:50 PM.
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Last edited by Jim Raynor : 02-20-2007 at 06:11 PM. Reason: bolding, editing, whatever |
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