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#1
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Description:
I've worked on this for a long, time, the models are from M&B - but this wasn't easy at all. Every single thing had to be rescaled, rotated, retextured, recoloured, reformatted, rethumbnailed and practically re-everything. The horses aren't animated (YET!) because horses are very hard to animate and I'm not skillful enough to do such a task. If anyone wants to have a go - I'll be happy to provide models and textures and I could easily fit them into this pack wherever I like.
The textures are ALL tileable and are VERY BIG so stretching them over large plains is not a problem at all (you can also shrink them and they look great). I've made them so they're interblendable, so if you put a muddy grass patch over normal grass, it'll look like it's meant to be there and you no one would have a clue that it isn't. The textures are also all made to give the user the ability to shade scenes, whether to give a shadow effect or a variety of lighting. I'm releasing this to show the potential of v3dmm and 7gen, and how things should be done to maximize the ease of use for the user. Soon I'll release a small extension to this pack with textures that will work with alternatively palletted scenes (textures will be thumbnailed to show what scene they're created for, again for ease of use) I'm aware of some small problems - for example the horses when created from the props menu are wrongly rotated, but it would take me far more time to correct this than it would take for you to simply rotate the thing! Here are some screenies: I've worked on this for a long, time, the models are from M&B - but this wasn't easy at all. Every single thing had to be rescaled, rotated, retextured, recoloured, reformatted, rethumbnailed and practically re-everything. The horses aren't animated because horses are very hard to animate and I'm not skillful enough to do such a task. If anyone wants to have a go - I'll be happy to provide models and textures and I could easily fit them into this pack wherever I like. The textures are ALL tileable and are VERY BIG so stretching them over large plains is not a problem at all (you can also shrink them and they look great). I've made them so they're interblendable, so if you put a muddy grass patch over normal grass, it'll look like it's meant to be there and you no one would have a clue that it isn't. The textures are also all made to give the user the ability to shade scenes, whether to give a shadow effect or a variety of lighting. I'm releasing this to show the potential of v3dmm and 7gen, and how things should be done to maximize the ease of use for the user. Soon I'll release a small extension to this pack with textures that will work with alternatively palletted scenes (textures will be thumbnailed to show what scene they're created for, again for ease of use) I'm aware of some small problems - for example the horses when created from the props menu are wrongly rotated, but it would take me far more time to correct this than it would take for you to simply rotate the thing! Here are some screenies: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And so on. List of Weapons: Picks: Steel Pick Iron Hammer Rusty Pick Maces: Mace Pear Winged Mace Morning Star Spiked Mace Clubs: Wooden Club Spiked Club Sledgehammer Axes: Double Headed Axe Iron Axe Indian Axe Bardiche Voulge Pole Axe Francisca Fighting Axe Battle Axe Great Axe War Axe Hatchet Shields: Wooden Shield Iron Dragon Shield Blue Round Shield Red Round Shield Yellow Round Shield Green Kite Shield Orange/White Kite Shield Blue Kite Shield Yellow/Red Kite Shield Red/Blue Kite Shield Heraldic Shield Heater Shield Two-Handed Weapons: Scythe Glaive Military Fork Battle Fork Pitch Fork Trident Pole Hammer Misc Weapons: Throwing Stones Sickle Bows: Short Bow Hunting Bow Long Bow War Bow Khergit Bow Nomad Bow Strong Bow Arrows: Arrow Piercing Arrow Barbed Arrow Quiver (Arrow Pack) Throwing Weapons: Throwing Knife Throwing Dagger Jarid Javelin Spear Pike Polearms: Wooden Staff Quarter Staff Iron Staff Jousts: Lance Joust of Peace Jousting Lance Heavy Lance Crossbows: Light Crossbow Heavy Crossbow Bolts: Crossbow Bolt Crossbow Bolt Bag Knives/Daggers: Peasant Knife Cleaver Khyber Knife Dagger Swords: Falchion Scimeter Shashqa Bastard Sword Extended Bastard Sword Long Sword Extended Long Sword Viking Sword BroadSword I want to take this space to thank Travis Wells who helped with a LOT by answering questions and helping and making NEAT tools to help stuff along - also in general, for 7gen and v3dmm - really awesome stuff. |
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Last edited by Demented Ferret : 03-27-2006 at 07:06 PM.
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#2 |
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Senior Member
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#3 |
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Senior Member
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Posts: 16,248
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#4 |
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Senior Member
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#5 |
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Senior Member
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#6 |
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Senior Member
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#7 |
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#8 |
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#9 |
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#10 |
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#11 |
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#12 |
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#13 |
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Super Moderator
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#14 |
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Senior Member
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#15 |
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#16 |
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Super Moderator
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#17 |
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#18 |
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#19 |
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#20 |
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#21 |
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Inverted 90°? No animation?
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#22 |
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Senior Member
Join Date: Dec 2001
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#23 |
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#24 |
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#25 |
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