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Old 05-05-2022, 12:32 AM   #51
Plopilpy
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Quote:
Originally Posted by Gavin Owers
I want to recreate the 3dmm backgrounds using point cloud data so you can explore them in 3D, but I haven't been able to figure out the view projection matrix for 3dmm's cameras.

There is no 3D element at play in the scenes, they are all just 2D images. What makes them look 3D is the depth map, which is generated from the original 3D scene files.

However, if you'd like to see something 3D-scene esque, Holmstrom and I have been porting your Half-Life 2 map to a 3DMM prop.


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Old 05-05-2022, 12:35 AM   #52
French Fry
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Quote:
Originally Posted by Plopilpy
Will Maltby is going to post in here next
Borrowing some of Foone's arcane magic to summon Aaron Haynes ITT


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Old 05-05-2022, 12:37 AM   #53
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Quote:
Originally Posted by PizzaLuigi
This is awesome I think we’re seeing a 3dmm renaissance happening before our eyes.
That was the popularity over the span of 7 days. It's right now about as popular on Google as it was in 2015.


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Old 05-05-2022, 12:49 AM   #54
Gavin Owers
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Quote:
Originally Posted by Plopilpy
There is no 3D element at play in the scenes, they are all just 2D images. What makes them look 3D is the depth map, which is generated from the original 3D scene files.

However, if you'd like to see something 3D-scene esque, Holmstrom and I have been porting your Half-Life 2 map to a 3DMM prop.
I know, but you can use the zdepth and color maps to regenerate them, at least as much as possible. I've tried this already using a camera angle from the cave, though it wasn't 100% accurate because I didn't have the camera data.

What I want to do is regenerate the original backgrounds using depth, color, and camera data from each camera angle, but I needed the world space positions and view matrices for each camera to work properly. Of course it won't be 100%, anything outside the camera frustum and behind objects will be missing. But it should give an interesting new perspective for each 3dmm background.

https://en.wikipedia.org/wiki/Point_cloud



That Misty City port is looking nice, by the way.
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Old 05-05-2022, 12:58 AM   #55
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Quote:
Originally Posted by French Fry
Borrowing some of Foone's arcane magic to summon Aaron Haynes ITT
Andrew Neilson or bust
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Old 05-05-2022, 01:08 AM   #56
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That cave render is so cool!


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Old 05-05-2022, 01:12 AM   #57
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^^!


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Old 05-05-2022, 01:15 AM   #58
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Quote:
Originally Posted by French Fry
Borrowing some of Foone's arcane magic to summon Aaron Haynes ITT
Hahaha


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Old 05-05-2022, 01:38 AM   #59
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Quote:
Originally Posted by Gavin Owers
Looking at the source code, for me the most interesting file is SITOBREN.CPP, which is a utility they used to convert Softimage .hrc files into 3dmm's chunk format, including the backgrounds. If someone were to find a copy of Softimage Creative Environment 2.x and emulate a Silicon Graphics system, you could potentially make your own backgrounds and actors from scratch like the pros did (but why would you?).

So the original microsoft source had more files related to this. They got pulled out because of the possible licensing issues with SoftImage. I think they're still working on it.

I have plenty of copies of SoftImage around for a different project, so I could do that, but I was hoping to get access to the original SoftImage files for 3D Movie Maker... it doesn't look like they ended up in this release. They may be lost, I'll inquire.


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Old 05-05-2022, 01:53 AM   #60
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Getting access to the original files used for rendering the limited colour, low resolution scenes and angles - would allow for rendering Higher Res versions.

The 3D modelling tools available today would do a better job for creating new scenes of course.

The SITOBREN file as well as others, at least helps understand the limitations and format 3DMM expects. I believe the SITOBREN primarily handled the low poly actors and props - with the backgrounds being a whole other thing.
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Old 05-05-2022, 01:59 AM   #61
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https://www.windowscentral.com/nerd-...vie-maker-1995


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Old 05-05-2022, 02:10 AM   #62
Gavin Owers
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Quote:
Originally Posted by Foone
So the original microsoft source had more files related to this. They got pulled out because of the possible licensing issues with SoftImage. I think they're still working on it.

I have plenty of copies of SoftImage around for a different project, so I could do that, but I was hoping to get access to the original SoftImage files for 3D Movie Maker... it doesn't look like they ended up in this release. They may be lost, I'll inquire.
It's certainly worth a try. All the 3D content was produced by Illumin8, so there are two scenarios I can think of:
- Illumin8 sent Microsoft the Softimage content to be converted.
- Or, Microsoft gave Illumin8 the tools needed to convert Softimage content themselves, and sent Microsoft back the result.

If it's the latter, the content will most certainly be lost since Illumin8 no longer exists. I hope I'm wrong though.
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Old 05-05-2022, 03:47 AM   #63
Bobby Swisha
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Incredible thread. Great job Foone.


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Old 05-05-2022, 03:48 AM   #64
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Great work. I will be moving these forums over to 3DMM2.com in preparation for the program's release.
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Old 05-05-2022, 05:58 AM   #65
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i think it is needed for a more correct build to set the CHIP environment variable to IN_80386 before building or else the C port of the x86 assembler is in use - that seem not fully correct --> building problems with VC++ 2.0, needs casts etc.

set CHIP=IN_80386

two github forks are currently able to build or partially build that source:

more original using VC++2.0
https://github.com/benstone/Microsof...ee/build-fixes

latest toolset VS2022/Win11
https://github.com/clemenswasser/Mic...3D-Movie-Maker
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Old 05-05-2022, 05:59 AM   #66
Cerveaupro
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Wow, I can't believe it's still alive and getting ready for a new generation. I was 10 when I started playing with 3DMM. Before escape rooms and filmmaking, this is where it all started
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Old 05-05-2022, 06:12 AM   #67
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3DMM RENNAISANCE!
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Old 05-05-2022, 07:49 AM   #68
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There’s so many exciting-sounding words I don’t understand being thrown around and I dig it
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Old 05-05-2022, 08:46 AM   #69
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Quote:
Originally Posted by Foone
3. Make a 3DMM But Better version. (I am, of course, calling it Movie Maker Plus). Drop the 256-color limitation, native video export, easy importing of new textures/objects, replace the rendering, new tools for making movies, etc.
as long as the palette and rendering has the option to switch it back to classic. also easier editing of tmpls and actor animations and all other sorts of things there pretty please?


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Old 05-05-2022, 01:27 PM   #70
Doog Lord
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Quote:
Originally Posted by Llm
i think it is needed for a more correct build to set the CHIP environment variable to IN_80386 before building or else the C port of the x86 assembler is in use - that seem not fully correct --> building problems with VC++ 2.0, needs casts etc.

set CHIP=IN_80386

two github forks are currently able to build or partially build that source:

more original using VC++2.0
https://github.com/benstone/Microsof...ee/build-fixes

latest toolset VS2022/Win11
https://github.com/clemenswasser/Mic...3D-Movie-Maker
This should be useful when building 3DMM. According to Discord user '141sh1', they seem to have trouble building 3DMM. Personally I'm not knowledgeable about C++ and the inner workings of the program, but at least I can edit the bmps!


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Old 05-05-2022, 01:30 PM   #71
Plopilpy
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I've been editing the BMPs since before this release, you just had to use 3DMMpencil and open 3DMOVIE.CHK.


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Old 05-05-2022, 01:34 PM   #72
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I know.


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Old 05-05-2022, 01:34 PM   #73
Plopilpy
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Also, building the program would cause errors because it doesn't build on modern versions. You need an old C++ SDK to build it, and a copy of Windows 95.


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Old 05-05-2022, 01:35 PM   #74
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Thanks for your work on this Foone. Please let me know if there is anything I can do to help.
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Old 05-05-2022, 01:40 PM   #75
Plopilpy
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We <3 you space goatse and foone


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