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Old 01-14-2007, 12:57 AM   #51
Kevitus
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Quote:
Originally Posted by Andres
yeah, because it's a dumb fucking post. do you actually believe that, you moron? most of the people i flame aren't newbies. they're people i know. because i can actually come up with things to say ABOUT THEM. and i don't even fucking post that much anymore. do you honestly think my sporadic, 10 posts a day or whatever are bringing fear to the hearts of 3dmmers in such a way that they cancel their movies? get the fuck out of my face.

It's not only you, but I mean people that flame newbies when they post their first 3dmm-work like they're the dumbest shit ever created. Of course most of it is crap but we started with crap-movies, and I think you too. So there is no point in telling them to fucking leave the community as if they had done something really bad. And the way you tell it is just unnecessary aggressive. Just take this post of you. You cant maintain one sentence of criticism without a cramped amount of words like "moron, fucking, dumb" and shit like this. Why do you? This makes an impression like you'd fly off the handle everytime, making it hard to conversate in a civilized way. Why could one not just tell them why it wasn't good without insulting him extremely, like some of us do. I just think that most newbies loose their interest because they don't get any good and constructive feedback for their work and when they're additionaly flamed by users with high postcounts then it's the last straw for them.
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Old 01-14-2007, 01:00 AM   #52
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Originally Posted by Tuna Hematoma
you'd have to get people to actually have a website again. I don't have time for mine (that and I'm lazy anyway) and I can't even remember the last time Cheyney updated his site on a frequent basis, SO YEAH... YEAH... that's my $0.02
I already said i would be willing to update the site for him on frequent basis, much like Harris or so did on 3dmm.co.uk... i forget.

I dunno i might even take the 3dmm.co.uk domain and make a new movie site.

MAYBE.


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Old 01-14-2007, 01:03 AM   #53
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Originally Posted by Kevituz
You cant maintain one sentence of criticism without a cramped amount of words like "moron, fucking, dumb" and shit like this. Why do you? This makes an impression like you'd fly off the handle everytime, making it hard to conversate in a civilized way. Why could one not just tell them why it wasn't good without insulting him extremely, like some of us do.
Because he... he just wouldn't be Andres anymore, man!
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Old 01-14-2007, 01:05 AM   #54
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Because he... he just wouldn't be Andres anymore, man!
Then the question is if a webcommunity that want to survive needs an Andres like this?
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Old 01-14-2007, 01:29 AM   #55
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Yes, we do need an Andres like that. Who the fuck else would sort out the weak from the strong? The useful from the worthless? If we went went pussy with everyone, nobody would sort themselves out.


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Old 01-14-2007, 01:40 AM   #56
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Why do a community needs a user who seperates the weak from the strong or the useful from the worthless? Seriously why? In a community that needs to survive you need to get along with each other and not against each other, if weak or strong, useful or worthless.
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Old 01-14-2007, 01:46 AM   #57
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Because the weak and worthless would turn this place into gamefaqs forums.


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Old 01-14-2007, 04:10 AM   #58
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I think one of the problems is the board itself...

it seems most of you arn't making movies because you want a fair amount of attention and praise for the work you've put in to your movies.
well nowadays you don't get much attention and praise for making movies, but you WILL if you post something funny in off-topic.
and let's face it, finding a funny youtube movie and posting in ttf is alot easier than making a 3dmm movie, so you stop making movies and devote your 3dmm.com time to making funny threads.

and all you movie makers... you could be speeding your movies along, animating, writing or voice acting... but instead you're LOOKING at the funny posts, clicking links and ALSO trying to think of something funny to post.

also this whole community is in a frikin cycle...
you don't make movies because people arn't making movies.
YES, I GET IT! You all acknowledge it and just fucking accept it. you don't try to break the circle. I find it so god damn it FRUSTRATING. ARGH!
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Old 01-14-2007, 04:27 AM   #59
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We made Henry vs. Skelly 2... OH YEAH.


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Old 01-14-2007, 04:29 AM   #60
Aaron Haynes
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Quote:
Originally Posted by Andres
How many technical inconveniences have you ran into while making it? How much pre-production do you have to do on it?
In the vein of these two questions, I'd also like to ask what role v3dmm has played in delaying your movie. I see three different ways it could:

1. A glitch or technical issue that causes you to lose data.
2. A long and uneven preproduction process while attempting to make your own unique expansions, broken up by effects you have no idea how to do.
3. General intimidation about using v3dmm and feeling your movie won't be good enough unless you match Vlarion's technical expertise.


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Old 01-14-2007, 05:11 AM   #61
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#1 destroyed my entire movie, #2 isn't really too much of a problem for me since I like doing some of that stuff more than making the movie so I have plenty of expansions for use before I even consider a new movie and when I do want special expansions for specific things it isn't too hard to get those done, and #3 hasn't really affected me at all.

I'd like like to add a #4 if you don't mind:

4. Having more expansions than you know what to do with and yet a desire to use every single one, so then you become intimidated by the sheer amount of expansions that you'd like to implement into your film.
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Old 01-14-2007, 08:02 AM   #62
Adam Clough
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If the first thing I saw when I went to 3dmm.com was a movie page with the board just being a link in the top right corner of the screen, I'd be happy.
As for 5/10 movies, remember .co.uk's quality filter? bad movies were not allowed. The people who couldn't be bothered left, and the people who were determined stayed. I sent one of my movies in 3 or 4 times till it finally got put up there. Each time it got rejected I improved on it and made it better until it was good enough to go on the site. I didn't need any comments or anything, to have something of mine on the internet for everyone to see was damn privilege.
Now it's like you come on the board as a new guy and you have to talk it up to try and get accepted by random idiots to feel anything close to that. There shouldn't even be a movie forum, just a movie site that's updated with reviews and such.
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Old 01-14-2007, 11:20 AM   #63
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Quote:
Originally Posted by Andres
Why? I mean, I realize that, well, you don't want to leave the project unfinished, but come on dude. PP1 was years and years ago. Most of the characters and situations in PP1 (and presumably PP2) have absolutely nothing to do with 3dmm anymore. Time to move on, dawg.
See your point, as I've been thinking it myself. At the same time, I thought it could work as a nostalgic piece, looking back at "how it used to be" or some shit like that. And as you said, I don't want to leave it unfinished. But then there's part three....

"General intimidation about using v3dmm and feeling your movie won't be good enough unless you match Vlarion's technical expertise."

I've had this problem more than once, but I think I learnt how to deal with it. I don't use v3dmm to do things that otherwise wouldn't be possible, I use it to speed up the process. So now I don't really have any excuses not to release anything, heh. But my movies will still look pretty old school-3DMM.
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Old 01-14-2007, 11:41 AM   #64
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Well thats the best way really, to only use what you need to make your movie and just try to crank it out. I don't know if anyone else besides me would still watch PP2 if it didn't look like Vlarion. I can appreciate the detail that goes into the scenery, and the characters in it where great.
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Old 01-14-2007, 01:45 PM   #65
Jon Barton
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1. 'Waiting For The 7.18'. Gonna be about 10 minutes, I haven't started working on it yet because of my fucked up schedule. It'll be out by Summer. ...And a Pamela sequel. HINT HINT AARON YOU GLORIOUS BASTARD.

2. Ringworld. I still want to do it, but v3dmm came along and everyone strived to make 3dmm better looking, which is trash. I had to keep starting over to keep it updated with the latest 3dmm innovations, until eventually I thought fuck it and worked on other things.
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Old 01-18-2007, 06:16 AM   #66
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so basically most people's answers are not 'v3dmm has taken me a while to handle', but rather 'naw son im too lazy'.


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Old 01-18-2007, 08:17 AM   #67
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Lazy shits.
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Old 01-18-2007, 09:51 AM   #68
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I am trying earnestly to embrace it. Minus my own foolishness, it has proved for the better and the quicker
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Old 01-18-2007, 12:41 PM   #69
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if I ever get back into 3dmm, I'll do it old school.
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Old 01-18-2007, 09:03 PM   #70
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1. When I exclude all the stuff that's no longer going to be in the movie and add everything together, Mario Saga 2 is about 15 minutes long, and I still have a long way to go. There's little real pre-production. It's all just an idea that's been fluctuating for the last couple of years and I kind of animate everything with little pre-planning; just sort of going by the rough idea of how I want everything in the movie to be. It seems like this movie is one of the few in which V3DMM has actually made it into a feasible endeavor as opposed to an impossible project that I keep kidding myself about. Before V3DMM, Mario was practically impossible to animate (It's now gone from being a thirty-something piece handmade character to about a ten to twelve piece). The reason it goes so slow is because I really don't care much for writing, animating, or selecting music, instead preferring to focus on ridiculous detail in individual scenes. Also it's a pretty ambitious project to begin with.

2. I've been trying to make Mario Saga 2 for the last three and a half years. Pretty much everything I've done in 3DMM since the first Mario Saga has been a smaller project I moved on to.


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Old 01-26-2007, 09:32 AM   #71
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Quote:
Originally Posted by Andres
Therefore, I have two questions for all of y'all


1. This movie you're working on right now... how long is it? How many technical inconveniences have you ran into while making it? How much pre-production do you have to do on it? How much time did you have to spend on this movie before you actually just sat down and started animating the thing?
Good ol' Echondria is written, and somewhat planned out, but after Vista-fying my computer, I don't know how reliable some of Travis' apps are.
I also had to focus in on school and work more. It would be fun to jump back into it, and it is so much cheaper than flash.
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Old 01-28-2007, 11:06 AM   #72
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I haven't had 3dmm downloaded on my computer for over a year cause my life has been too busy, but soon I'll get into it again.

But when I was working on movies constantly, I spent 90% of the time either brainstorming, using outside programs, or learning new tricks. And even when I finally got to the animation stage I was too much of a perfectionist to do it quickly. 40 frames would take me up to two hours to animate.
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Old 01-28-2007, 11:14 AM   #73
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Fuck that. By the way, you should release that Santa movie you were doing. Finished or not.
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Old 01-28-2007, 03:44 PM   #74
Ben Rice
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1. I'm working on Ugmo Who and unlike all my previous projects I actually have people who back me up, make sure I'm working and also keep me on my feet by contrubuting more work to the series then I do. The scripts for the entire series is done and I'm currently directing the first episode and making a series teaser.
Each episode is probably about half an hour long and the characters will be voiced by Liam, Dom and I guess I'll be voicing some cameos in the series too, I may also try and get some people here to do voices for the series, I'll see how Liam and Dom feel about that. You can always just read about the series on Wikipedia. :P

2. As most of you would know my previous project was TOATM, that only died because the script was deleted after my computer got a virus and was taken to some place to get fixed, my 3dmm was deleted, all my v3dmm models /expansions I had been downloading over the months I had the program, aswell as all my downloaded and made 3dmm/v3dmm movies. So yeah, I kept it quiet, hoping to restart it but after about 5 minutes of the movie being remade I gave up and then joined the Ugmo Who team.

Quote:
Originally Posted by Tuna Hematoma
We made Henry vs. Skelly 2... OH YEAH.
Please tell me Jack Bz has actually finished his part, which he has had since SEPTEMBER.
Quote:
Originally Posted by Michael Sandford
I think one of the problems is the board itself...

it seems most of you arn't making movies because you want a fair amount of attention and praise for the work you've put in to your movies.
well nowadays you don't get much attention and praise for making movies, but you WILL if you post something funny in off-topic.
and let's face it, finding a funny youtube movie and posting in ttf is alot easier than making a 3dmm movie, so you stop making movies and devote your 3dmm.com time to making funny threads.

and all you movie makers... you could be speeding your movies along, animating, writing or voice acting... but instead you're LOOKING at the funny posts, clicking links and ALSO trying to think of something funny to post.

also this whole community is in a frikin cycle...
you don't make movies because people arn't making movies.
YES, I GET IT! You all acknowledge it and just fucking accept it. you don't try to break the circle. I find it so god damn it FRUSTRATING. ARGH!
It can be that reason, or most people have found new ways to pass their spare time. :P However obviously theres that one day within a week or something where you have the time or just feel like working on 3dmm, you try starting a new scene and the minute you see that black backround and hear the Imaginopolis theme you're like 'Eurrrghhhh.....screw this'.



Last edited by Ben Rice : 01-28-2007 at 04:05 PM.
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Old 01-28-2007, 04:31 PM   #75
Tuna Hematoma
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Jack Bz didn't finish his part. I finished it. OH YES!


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