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Old 12-17-2019, 08:56 PM   #51
Dustin Guest
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There should be a rule about it being mods you have an actual use for. Like you're working on a project and you need this to go forward. Not just in the off chance you MIGHT use these. If you request 130 mods from different sources, it's unlikely someone will take the time to make them.
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Old 12-17-2019, 09:08 PM   #52
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Okay, I see what you mean, Dustin Guest. Sorry. I just didn't understand what that means but i know what you mean. Thanks anyway.


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Old 12-18-2019, 03:20 AM   #53
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Quote:
Originally Posted by Dustin Guest
There should be a rule about it being mods you have an actual use for. Like you're working on a project and you need this to go forward. Not just in the off chance you MIGHT use these. If you request 130 mods from different sources, it's unlikely someone will take the time to make them.

I've added a blurb on requesting project specific mods and providing validation to garner an expedited request.

Like if you need something for your movie, you already have shown progress and proven the project exists, so you'd get an expedited request.

Otherwise we'd request some kind of proof of project to avoid "I want Barney so I can make a movie where he dies" requests (aka not actual WIP projects).


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Old 12-18-2019, 03:22 AM   #54
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The primary delay with making a lot of these requests is that the models exist, but without animations and rigs.

I wanted to help as I want to practice my rigging and animating more so I'll be prioritizing things I want to animate.

Like Captain Falcon


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Old 12-18-2019, 04:07 PM   #55
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What about using Misfit Model 3d?


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Old 12-18-2019, 04:09 PM   #56
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Yeah try making animations for the mods to make them talk, eat, sleep, run, jump, walk, roll, or swim. You might want to use Actor extractor for the mods to use in 3DMM. How about that?


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Old 12-18-2019, 04:10 PM   #57
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I'm sure someone would do that.


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Old 12-18-2019, 04:10 PM   #58
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Quote:
Originally Posted by Toonsville
What about using Misfit Model 3d?

Would that make a difference?
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Old 12-18-2019, 04:44 PM   #59
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Quote:
Originally Posted by Dustin Guest
Would that make a difference?
Certainly. I'm sure it would.


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Old 12-18-2019, 04:44 PM   #60
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Quote:
Originally Posted by NikolasBouras
You might want to use Actor extractor for the mods to use in 3DMM. How about that?

40Convert will also need to be required to use to convert BMDL models to obj to edit the model (eg. with Misfit Model 3D which I use) then converting the model back to bmdl to replace heads or any parts of the body for example.


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Old 12-18-2019, 04:48 PM   #61
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Quote:
Originally Posted by Toonsville
40Convert will also need to be required to use to convert BMDL models to obj to edit the model (eg. with Misfit Model 3D which I use) then converting the model back to bmdl to replace heads or any parts of the body for example.
That's good. By the way I am planning to do a Pokémon vs. Digimon project in the near or late future and I think I have requested more mods for my Pokémon and Digimon project and other projects on 3DMM in the future:
Armadillomon
Hawkmon
Renamon
Henry Wong (Digimon)
Terriermon
Rika (Digimon)
May and Max (Pokémon)
Beautifly (Pokemon)
Mudkip
Treeko
Tepig
Fennekin
Dragonite

And that's pretty much it


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Old 12-18-2019, 04:51 PM   #62
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My projects that I'll be making would be either a short film, an episode for a TV series, a full length special or film, a seasonal special, or anything related.

I could think of genres either Comedy, Horror, or something like that. You know what I mean?


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Old 12-18-2019, 05:38 PM   #63
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So, you're not working on them now? You might be in the future?

Quote:
Originally Posted by NikolasBouras
Certainly. I'm sure it would.

I should have been clearer. Assuming he's not using Misfit already, does misfit make animating all those actions you're asking for easier to create? My experience with it has been very time consuming and basically the same as just animating frame by frame in 3dmm, just with more steps.
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Old 12-18-2019, 05:57 PM   #64
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Well I'm 21 years old now, but what do you need to do to make animations on misfit model 3d, and use actor extractor and 40convert?


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Old 12-18-2019, 06:29 PM   #65
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Evil Ash, this is my last 8 mod requests for now? so! if you add these to the
list, That will be cool ! but until then, i will not take mod requests for you
(Evil Ash) until January 31, 2020!

Here. We. GO!:
1. SMG4 himself (SMG4)
2. Honey Monster (Sugar Puffs)
3. Misae Nohara, Hiroshi Nohara, Himawari Nohara, Shiro, Toru Kazama, Nene Sakurada, Masao Sato, Bo, Action Mask, Mimiko Sakura, Kantam Robo and Buriburizaemon (Crayon Shin-chan)
4. Nobita's Grandmother, O-Jiro, Sewashi and Dorami (better model then Zack's) (Fujiko-Pro)
5. Shizuka's, Suneo's and Gian's house Scene (Fujiko-Pro as well)
6. Conker (Conker's Bad Fur Day)
7. Mr. Bill's Dog (The Mr. Bill Show)
and 8. (the Goddamn-Nightmarish) Mr. Noseybonk (Jigsaw)

That's all, F*cker again! and what else?
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Old 12-18-2019, 07:27 PM   #66
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Got more requests.

Noel Fielding (The Mighty Boosh)
Ice King (Adventure Time)
John Lennon and Paul McCartney
Mike (Monsters Inc)
Trevor Phillips (Grand Theft Auto 5)
Unikitty (The Lego Movie)
Jay Sherman (The Critic)


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Old 12-18-2019, 08:54 PM   #67
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Okay, 7 last mod requests for ya:
She Ra, Bow, Glimmer and Catra (Netflix 2018 versions)
Huey, Duey, and Lewie (Disney)

And that's it! I will take requests for you right now until 2nd February. Okay?


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Old 12-18-2019, 09:46 PM   #68
Dustin Guest
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So, we have a movie featuring Ducktales, She Ra, Pokemon and Digimon coming out? Ambitious.

Bouras, why don't you spend some time to learn how to do this yourself so you don't clog this thread with 4 billion mod requests that won't ever get fulfilled?
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Old 12-19-2019, 03:37 AM   #69
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Shhh... shhh....

At least it's all in one place...


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Old 12-19-2019, 03:43 AM   #70
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Quote:
Originally Posted by Toonsville
What about using Misfit Model 3d?

My pipeline is purely in 3D Studio Max

Import (any format) > Texture, combine, rig, animate > Export to MD2
7Gen Md2 > Actor Mod

Props are just OBJs in and out

It's easier making mods from games that have modding, like anything for Source Filmmaker. Those are typically already rigged and I can import the rig.

But honestly decompiling the mdl format is a pain and rigging isn't the hard part. So whatever.

What you've done, replacing BMDLs with new pieces - is a really great way to make mods that utilize the existing animations. I'll definitely be doing that or just re-textures for some of these.


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Old 12-19-2019, 04:38 AM   #71
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Quote:
Originally Posted by Evil Ash
Pokemon
Armadillomon
Hawkmon
Renamon
Terriermon

I think you put these 4 mods in the wrong one. They should be in the Digimon section.


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Old 12-19-2019, 04:51 AM   #72
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Old 12-19-2019, 07:05 PM   #73
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Kratos
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Old 01-10-2020, 08:39 PM   #74
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Quote:
Originally Posted by Evil Ash
Inspector Gadget
Inspector Gadget
Penny
Dr. Claw
M.A.D Cat
Brains the dog

I just to let you know that I done the Inspector Gadget Mod, It'll show up soon.


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Old 01-11-2020, 12:38 AM   #75
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