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Old 07-03-2005, 03:29 AM   #1
Travis Wells
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Progress version Gimel

v3dmm Progress version ג

Not so much an update as a screenshot:


FINALLY working on this. Soon, the end of my shitty tiny-text interface!
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Old 07-03-2005, 04:01 AM   #2
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Does it/can it understand copy/paste?
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Old 07-03-2005, 04:03 AM   #3
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Aye.

(I thought paste at least already worked?)
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Old 07-03-2005, 04:59 AM   #4
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No sir. Not on 7gen03b.zip
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Old 07-03-2005, 05:12 AM   #5
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Interesting... It works on my copy. (CTRL-V or shift-insert?)
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Old 07-03-2005, 05:25 AM   #6
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why "Gimel"?
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Old 07-03-2005, 06:07 AM   #7
Travis Wells
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I'm counting in Hebrew.
We had Progress version Aleph a while ago, and more recently Progress version Bet.
Now Progress version Gimel!

(Next is progress version Dalet)
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Old 07-03-2005, 06:41 AM   #8
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Eh, I just downloaded 7gen 0.3b off my v3dmm.com, and I can paste with it.
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Old 07-03-2005, 10:14 AM   #9
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Looking very cool, any plans for 3D previews of props and actors?
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Old 07-03-2005, 12:00 PM   #10
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Nope. I'm planning to do a plain EXE version of 8gen (No python+pygame install required), but that can't happen if I use OpenGL stuff (the opengl module and the exe creator conflict)
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Old 07-03-2005, 12:02 PM   #11
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Wait. What's the 8th gen?


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Old 07-03-2005, 02:04 PM   #12
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I've said it before: "7gen" doesn't mean anything, really.
(7gen 0.3b has 8 converters!)

I'm just calling this one "8gen" because it's the sequel to 7gen. Right now it looks like it'll have 10-11 converters (mainly integrating other non-7gen tools, and splitting up existing tools)
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Old 07-03-2005, 04:51 PM   #13
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That's really odd, I can't paste in mine (And the files are all up to date), nor can I copy (Or highlight parts of) text in it. It's all just flat out typing/backspace work
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Old 07-03-2005, 10:59 PM   #14
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Ahh, found it. There's a bit of code in 7gen's GUI that checks if you have the win32api module installed.
If you do, it uses it to enable pasting (not sure about copying)

I guess I forgot to mention you could download that
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Old 07-03-2005, 11:01 PM   #15
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Tarvie, any chance of incorporating all of the obj thingys you were talking about last night?
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Old 07-03-2005, 11:04 PM   #16
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hah, if you mean complete OBJ: No.

Complete OBJ is never coming. It would take less work to simply write MM+.
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Old 07-03-2005, 11:25 PM   #17
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edit: then just try and take over the world...please
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Old 07-04-2005, 05:02 AM   #18
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Quote:
Originally posted by Travis Wells
Nope. I'm planning to do a plain EXE version of 8gen (No python+pygame install required), but that can't happen if I use OpenGL stuff (the opengl module and the exe creator conflict)
!!! Good stuff... that will probably help me pick it up finally.


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Old 07-04-2005, 07:20 PM   #19
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Do the help buttons do stuff this time?


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Old 07-06-2005, 05:16 AM   #20
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Can 8gen actorextract Doraemon?

Because I would really REALLY like to play around with Suneo.


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Old 07-06-2005, 05:54 AM   #21
Digital Taco
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Doraemon actors look like they'd be very confusing to skin. All of the TMAPs are random patches of colour.
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Old 07-06-2005, 05:20 PM   #22
Aaron Haynes
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Couldn't you just delete the references that tell them which sections of a texture to map? I can't remember what they were called, it's been a while, but Travis and I did this a long time ago with my Dask model.

T Travis awesome.


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Old 07-06-2005, 05:50 PM   #23
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Quote:
Originally posted by Digital Taco
Doraemon actors look like they'd be very confusing to skin. All of the TMAPs are random patches of colour.


YOU KNOW WHAT? FUCK YOU. I'LL FIGURE IT OUT, AND SUNEO WILL LOOK AWESOME, AND DESERT EAGLE WILL BE SO MUCH COOLER.


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Old 07-08-2005, 02:43 AM   #24
Travis Wells
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Finally, an expansion is created with 8gen!

Hopefully the rest of the converters won't take this long to do
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Old 07-08-2005, 11:47 PM   #25
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In progress, eh?


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