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Old 11-12-2004, 05:06 PM   #101
Andres
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Quote:
Originally posted by Ben Williams
Also, I still ONLY have 3dmm... no expansions, no add-ons, no nothing. I doubt there's very much out there I can watch.

Install that shit and watch SATANIK.
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Old 11-12-2004, 05:15 PM   #102
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Thrik -- That's why I'm avoiding modeling entirely. Creating new textures takes very little time at all, I can hunt down and make 20 of them in less than an hour. Very little effort, huge visual advancements in a program I'm already using anyway. Right now there's a big "omg new stuff" explosion, but once that settles down, the idea of seeing unique textures in every movie will be commonplace. Models are a different sort of beast, but we'll see where that goes.


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Old 11-12-2004, 05:28 PM   #103
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I'm reading this thread and my blood is boiling, because I hate you neanderthal idiots who insist on bringing 3dmm down.

Such as this:

Quote:
Originally posted by Mark Veldhuizen
[b]:

Look, Aaron, I for one don't care. I liked 3dmm because it was simple and limited, because we could create a relatively good movie in not too long, and could judge it on other movies because we all had the same set of limited tools.

Giving 3dmm freedom...ability to import models and textures and such...the limit is gone...so what's the point in even USING 3dmm? Just use 3dstudio max, for fucks sake...

That's my problem. You want huge freedom and customability and "creativity" then use 3Dsmax - why limit your creativity to 3dmm?

What the shit are you talking about, you goddamn fucking idiot? What are you retards talking about?

3dmm is a program to make movies. That's what it is. A program to make movies, dipshit. It's not some magical competition in which we all challenge ourselves to make movies with a set of tools consisting of 2 actors and a cube. This isn't fucking Pictionary. We're not playing with a set of rules. We're making movies, and if we can expand the resources we use, then so be it.

I'm not even going to address this 3dsmax stupidity. 3dmm is an easy to use program, and we're all ADD-suffering teenagers.

This is the dumbest rant I've heard in my fucking life. We use 3dmm to make movies, not to impose some bullshit limitations on ourselves and then start from that. Well, at least the creative people that cared about making the program grow as well as entertaining their audience.

Get the fuck out of my sight.

Quote:
Originally posted by Pikios
Back in the day, us Veterans had to work hard to animate, now it's all zippy textures and imported game models. Well, ring a ding ding, anyone can animate using that....

Why am I not surprised at this reply? Easy. Because Adrian is a piece of shit. I hate you Adrian. I really do. It doesn't even seem like you made movies to entertain people and be creative. It's all about being the big winner, huh? About being the one who made the most complicated shit, so that people can watch your movies and instead of being entertained, say "holy shit, that guy must have put alot of work into it". You do this shit all the time. You mock people for not being as good as you, and now you're basically telling us that your movies are still superior and will always be superior because they had effort put into it. Fuck you. 3dmm is not about putting effort into animating something. It's about making movies, you assholes.

Quote:
Originally posted by Mark Veldhuizen
and all of a sudden NOT having to use Patrick as my suave hero...that takes the fun away for me. I'd imagine I'd spend all my time working on models for my film and never get the fucking film done. So what if 50 movies all star Patrick??? Watch real cinema, a lot of movies have Brad Pitt in them. Does it mean they suck?

Real actors die in real life and are replaced by others, dipshit.

Quote:
Originally posted by Mark Veldhuizen
I don't really care if you guys use v3DMM. Knock yourself out, I'm here for Off-Topic. But you guys wanted to know what we thought about it, in Off-Topic, so here is your answer. Can't say you guys are suprised, though, right?

You're not exactly the one making movies or actively reviewing them anyway, are you? So who the fuck cares about your opinion?



I'm not even going to read anymore of this thread. If it were up to you ragtag group of retards, this program would have died years ago. Go play with Spiderman Cartoon Maker if you want your retro and nostalgia, you bunch of assholes. Leave the creative people to flex their fucking creativity muscles, stay in Off-Topic, shut the fuck up, and never speak of 3dmm as if you have anything of value to say.


EDIT:

Quote:
Originally posted by Thrik
Though I have tried, I cannot logically understand why people would want to make the program a lot more complex and involve actual modelling (through 3dsmax or whatever) with the 3dmm creation.

TO MAKE MORE VARIED MOVIES! DUH! WHAT THE FUCK IS WRONG WITH EVERYONE?!?

Quote:
I mean, it'd be far quicker to simply use 3dsmax, or Maya, or whatever you like, and model it all and animate it in the one program. Why involve 3dmm? All it does is compress your model's textures and make it look considerably worse....blahblahblah

Because it's hilariously easy to use 3dsmax, right? RIGHT?



I swear, if you guys had any say in reality, we'd still be watching silent comedies about hobos and potatoes.
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Old 11-12-2004, 05:33 PM   #104
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* APPLAUDS *

"Ragtag group of retards" = now the best phrase of all time, ever.


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Old 11-12-2004, 05:46 PM   #105
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Quote:
Originally posted by Aaron Haynes
Face it, the program was going to die. Without expansions, pretty much everyone probably would have quit by now; most of the people who didn't keep watching movies already had, the fact that they'd have to download add-ons to a program they weren't going to use ever again was just icing on the cake.


I remember Adam Shaw once made a rant about how he was fed up with the 3dmm community for making nothing but pure PAM's and animation fests. He mentioned how Ben Williams was really the only true creative genious of the community, and I agreed.

Personally, I still wish ppl would drop trying to put on amazing animations and try to come up with a movie with a god damn excellent story. We've done a lot with 3dmm props, but there are so many genres that still haven't been explored. Courtroom dramas, murder mysteries (maybe 2 have been made at the most), romantic comedies...there's a shitload of ideas that still haven't been explored in 3dmm...storywise and genre wise.

I hoped Ben Williams would inspire ppl to make more mind-fuck movies rather than animation fests, but unfortunately the fucker has stopped makin 3dmm movies.

So I do have to object to that, and I did object to the message in "redux" about the expansion being the savior of the community
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Old 11-12-2004, 05:48 PM   #106
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#1. I hate you all.
#2. See #1.
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Old 11-12-2004, 05:50 PM   #107
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"I'll fuck up everyone here."
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Old 11-12-2004, 05:53 PM   #108
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Remember that guy that said the community would die in a year? I think it was on 3dmm.com back in the day.
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Old 11-12-2004, 05:55 PM   #109
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Quote:
Originally posted by Mark Veldhuizen

Sure, my animations could be a little out dated, but I'd still produce stuff that kicks the shit out of Jeff Ching's best efforts.

Ouch!!...that...that really hurt.
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Old 11-12-2004, 05:56 PM   #110
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Story is a constant; visuals are dynamic. What I mean is, by ALLOWING FOR THE POSSIBILITY of better looking movies, the experience can be increased tenfold if the story is worthwhile, the direction is good, the plot is well-paced, and basically all of the elements are arranged properly.

Stories are important, but they're not THE only important thing to movies. I'm going to suspend my disbelief a hell of a lot more if I'm looking at a full-blown, detailed FOREST in the middle of the night, rather than some backwards totem poles topped with green spheres on top of a squashed tent with the default space background.

Ideally, people will use these new things to enhance the stories they intended to tell in the first place. REDUX was a symbolism-fest that called up the ghosts of 3DMM past while looking forward to a possible future; keep in mind that at the time, the expansion was still pretty widely rejected from vets and newbies alike. Either way, it's one movie. Jesus Christ, people, look at Alternate Vlarion 3 and then tell me about the importance of story. I'm damned if I do and damned if I don't.


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Old 11-12-2004, 05:57 PM   #111
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Quote:
Originally posted by The Chinese Jew

Personally, I still wish ppl would drop trying to put on amazing animations and try to come up with a movie with a god damn excellent story. We've done a lot with 3dmm props, but there are so many genres that still haven't been explored. Courtroom dramas, murder mysteries (maybe 2 have been made at the most), romantic comedies...there's a shitload of ideas that still haven't been explored in 3dmm...storywise and genre wise.

SCORE: -1, MISSING THE WHOLE FUCKING POINT.

v3dmm is not about amazing animations. Every expansion or utility I have made has been for one. single. purpose: MAKING 3DMM EASIER.

If you can import a model rather than spend 2 hours making a complicated HMC, wouldn't that make it EASIER to make whatever movie you are trying to make?
If you can import backgrounds/maps instead of hand making them (or you make them in an easier program), You don't have to spend time making and animating custom scenery.

Seriously. You can use all this stuff to make flashy "WOW THAT IS COOL" movies, but that's not the point (At least in my opinion). I'm trying to remove the "hand made" shit from 3dmm.
I'm trying to make it so you make a MOVIE, not an amazing animation.
I'm sure that'll piss of the people who don't make movies, just amazing animations (HI PIKIOS!), but fuck them! I don't care.

v3dmm is supposed to bring life back into 3dmm by making it easy again. Make movies, damn it.
My favorite 3dmm movies had shit-poor animation, but great story/comedy. With v3dmm you can make that kind of movie without having to spend tons of time making the scenery and characters and whatever.
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Old 11-12-2004, 05:57 PM   #112
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I didn't even know there were expansions until I saw this thread.

That's fucking weak sauce. 3dmmers these days are fuckin spoiled.

BACK IN MY DAY, IT WAS 'WHAT GUN WOULD YOU LIKE HIM TO HAVE? F OR L?'
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Old 11-12-2004, 05:59 PM   #113
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Pfffft. You're ancient. WE GOT PEOPLE THAT HAVEN'T EVEN HEARD OF YOU.

Action Joe 2 is still like my favorite movie


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Old 11-12-2004, 06:00 PM   #114
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All: I kinda prefer 3dmm when it was old ish, because it was fun, the expansions and texture importing I'm also fine with.


BUT THE MODELS SUCK


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Old 11-12-2004, 06:00 PM   #115
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Quote:
Originally posted by Andres De La Hoz
Because it's hilariously easy to use 3dsmax, right? RIGHT?
But that's the thing.. it really isn't that hard to use a 3d modelling package. It's initially difficult to get your head around the more advanced usage of space, but once you have it in your head you can knock up work just as quickly as you can in 3dmm. Hell, if you wanted to be really traditional, you could in theory create it exactly like you do in 3DMM, by moving the primative boxes and spheres frame by frame.

That's the point I'm trying to establish. In the past, using 3DMM was incredibly simple, but it left a lot of room for advanced usage of what was there. Now that people are evidently going to spend a lot more time actually creating models and animations for their movies, that's stepping very harshly into 3d modelling program territory, and it'd make sense to me to just leave it there.

By no means am I trying to bring 3dmm down. I have watched and loved many recent movies such as Satanik and Pamela, and it's awesome to see that the program is still going strong. I just feel that it is time and talent wasted if you limit yourself to 3dmm, when using programs such as 3dsmax is quite literally a stone's throw away now that we're in v3dmm times.

As I said, these 3d modelling programs aren't as difficult to use as you may first perceive. Once you get the basic skills down, you will be able to work as quickly (if not quicker, thanks to all the tweening and such) as you do in 3dmm -- with far superior results. It's like owning a car and knowing how to drive it, but not wanting to bother taking the driving test which grants you the ability to use that car and this vastly improve your travelling because it's a bit of excess effort.

Seriously, I'm not trying to put anybody down, or crush the people who have spent hours upon hours getting this new addition to the community in motion. I'm just encouraging those of you that are now getting much older and (should) have the self motivation to learn new things to do so. Your work would be a hell of a lot better, and of course you'd open up your movies to a much wider audience -- those that don't have 3dmm.


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Old 11-12-2004, 06:01 PM   #116
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Travis: Get on AIM, I need you to test something.


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Old 11-12-2004, 06:03 PM   #117
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I'm glad I'm getting back into 3DMM...hopefully when I release my new "Dad" movie people won't criticize it for how it LOOKS, because that's not what the series is about...they're "short funnies"....

NOTE: I still got someone else to do the scenery because other people can do BETTER scenery FASTER than I can....so not only would it take less time (IF GUSTAVE HURRIES THE FUCK UP), but the result would be better too. I have no problem with my movie not looking like shit, of course.

Just a question...what are some other series/movies that everyone loves (not trying to brag, but I know, factually, a ton of people who love my movies) that don't boast very good graphics? I'd be interested in checking some of those out.
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Old 11-12-2004, 06:03 PM   #118
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Quote:
Originally posted by Thrik
That's the point I'm trying to establish. In the past, using 3DMM was incredibly simple, but it left a lot of room for advanced usage of what was there. Now that people are evidently going to spend a lot more time actually creating models and animations for their movies, that's stepping very harshly into 3d modelling program territory, and it'd make sense to me to just leave it there.

But v3dmm is taking it back. You get high-quality models (well, as high quality as 3dmm can handle, at least , and it's still easy to use.

And sending models-descriptions (.3mm/.vmm) is infinitly superior to sending pixels (.mpeg/.avi/.mov)

1. Small filesize. (v3dmm loses some of this benefit, but it's still smaller for long movies)
2. Pull it apart. I can pull apart your movie, and learn how you did something. This is a GOOD thing. (BTW, if you say otherwise, then I will personally come over to your house and stab you in the eye. No joke)
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Old 11-12-2004, 06:10 PM   #119
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Quote:
Originally posted by Pizza The Hut
Just a question...what are some other series/movies that everyone loves (not trying to brag, but I know, factually, a ton of people who love my movies) that don't boast very good graphics? I'd be interested in checking some of those out.
Most recently, anything by Ned Carlson/CNW Studios: "Nelordway: The Death Commandos", "Hunted", and most recently "Deck the Hacks". I haven't seen these yet, but they're growing phenomena among a lot of viewers for great stories and fantastic voice acting.

I keep touting Knights of Camelot because it has comparably substandard animation to some of what's been released this year, but the HMC work is still top-notch and some of the most expressive ever.

Shit Happens got a lot of praise, but it really borders on being completely unwatchable, even for those who champion bad animation. Your enjoyment of it will depend on how well the story redeems the whole experience. I hope you have a high pain threshold.

More as I think of them.


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Old 11-12-2004, 06:12 PM   #120
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I've seen Shit Happens.

And thanks, I'll check those out.
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Old 11-12-2004, 06:20 PM   #121
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I am afraid now that people will diss my new movies now because I haven't quite got to grips with expansions, V3dmm and the like, and if I do decide to not use new models, or even (though I wont) use default scenery, people are going to mark down my movie and it'll be crap when compared to movies that do use amazing scenery, new models and effects. If there was just 3dmm, and nothing else, it would be a lot easier to compare movies to eachother and base reviews and ratings on that. The new expansions are giving people advantages over other people, and movies will suffer becasue of it.


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Old 11-12-2004, 06:21 PM   #122
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Quote:
Originally posted by Thrik

But that's the thing.. it really isn't that hard to use a 3d modelling package. It's initially difficult to get your head around the more advanced usage of space, but once you have it in your head you can knock up work just as quickly as you can in 3dmm. Hell, if you wanted to be really traditional, you could in theory create it exactly like you do in 3DMM, by moving the primative boxes and spheres frame by frame.

Yeah, but we're for the most part teenagers (and most people start using the program at a young age) who have no intention of learning shit and have horrible attention spans.

C'mon dude, most people never even finish a movie. If everyone here decided to use 3dsmax we'd only see 5-second bullshit animations. Do you honestly think I could do something like Satanik, a 40 minute movie done in less than half a year, with 3dsmax?
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Old 11-12-2004, 06:22 PM   #123
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Quote:
Originally posted by Deacon Search
I am afraid now that people will diss my new movies now because I haven't quite got to grips with expansions, V3dmm and the like, and if I do decide to not use new models, or even (though I wont) use default scenery, people are going to mark down my movie and it'll be crap when compared to movies that do use amazing scenery, new models and effects. If there was just 3dmm, and nothing else, it would be a lot easier to compare movies to eachother and base reviews and ratings on that. The new expansions are giving people advantages over other people, and movies will suffer becasue of it.

This doesn't even begin to make sense. The expansions and v3dmm won't magically create amazing scenery and effects for you, shitheads.
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Old 11-12-2004, 06:24 PM   #124
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To reiterate, and because I like the phrase:

THERE'S NO "MAKE MOVIE" BUTTON, GUYS.


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Old 11-12-2004, 06:36 PM   #125
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Quote:
Originally posted by Mark Veldhuizen

And I find it sad that lots of newbies would look at some of the works of Pozin and say "Yeah!? So? I could do that in 5 minutes LOL!"


yeah, dude. Pozin sucks ass nowadays.



What the fuck are you on, Mark?


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