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-   -   janky m9 beretta mod (https://3dmm.com/showthread.php?t=56913)

Pvt Sherman 03-01-2022 10:33 PM

janky m9 beretta mod
 
1 Attachment(s)
this is my very first mod so don't expect fancy shit

Old Rivers 03-02-2022 12:17 AM

Looks decent, although I'd prefer if you would give the mod a title that's a little more, uh, professional I guess is the word I would use.

I Am Your God 03-02-2022 12:31 AM

In actuality, I think we need more usage of the word "janky" in mod releases.

"Janky" is such a quality adjective. Let's not scare away excellence in vocabulary!

French Fry 03-02-2022 12:36 AM

Good modelling work, but it seems really high poly for 3DMM.

Pvt Sherman 03-02-2022 01:53 AM

Quote:

Originally Posted by French Fry
Good modelling work, but it seems really high poly for 3DMM.

yeah because i'm new to modelling what is your advice for modelling for a 3dmm prop?

French Fry 03-02-2022 05:16 AM

The problem with high poly models is that you get really hard diminishing returns with the low resolution rendering. The poly count on this one is low enough where it shouldn't cause problems, but the higher they go, they higher the chance it has of crashing when close to the camera. Try to keep the poly count low by using simple shapes like cubes and pentagons to build your model

Pvt Sherman 03-02-2022 06:13 AM

Quote:

Originally Posted by French Fry
The problem with high poly models is that you get really hard diminishing returns with the low resolution rendering. The poly count on this one is low enough where it shouldn't cause problems, but the higher they go, they higher the chance it has of crashing when close to the camera. Try to keep the poly count low by using simple shapes like cubes and pentagons to build your model

thanks french fry

Kane 03-02-2022 07:34 AM

Ignore Fry, your model has under 2k polys. 3DMM can handle up to 10k and more (sometimes). Crashing usually happens around 10k. Your model's normals are a little janky however.

The textures seem to be the main issue, high res. Could do with using a lower resolution and less detail, otherwise you get a grainy aesthetic which gets worse the further the model is from the camera. Great work for a first 3d model though!

Edit: I stand corrected. BMDLs have a hard limit of up to about 10k but if you spread polys out over several BMDLs, you can have models with 40k+ polys for example.

French Fry 03-03-2022 07:52 AM

Quote:

Originally Posted by Kane
Could do with using a lower resolution and less detail, otherwise you get a grainy aesthetic which gets worse the further the model is from the camera.

This is caused more by the low resolution of the internal renderer, and not the texture of the model. Things in 3dmm tend to look grainy from a distance, regardless of the level of detail on the model/texture.

Kane 03-03-2022 07:59 AM

It's caused by the complete lack of texture filtering. Lower resolution textures would solve that. :)


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