Grim Fandango
I just redownloaded it for my new PC. Holy shit, I'd forgotten how good the game was. Not only were the puzzles challenging to someone who'd already played it twice, the story, visuals and soundtrack were all incredible. I can't believe it wasn't a bestseller, but I guess by 1998 adventure games were in decline anyway.
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I'm assuming it was only a few years ago you last played it? Cos.. Aren't you like 16?
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one of the best games ever
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isn't blue cardboard like 4
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game is definitely one of my all-time favs
and the adventure game is really my favorite video game genre it's not hard to understand why it didnt sell very well. no giant explosions, no chicks with big tits, no mindless depravity. |
hey BC how do you play games? i thought you were like 2
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christ guys get your ages right... i'm 1
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More like Blue Womb Occupier
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Roger Ebert talks about how good Casablanca is and Red Scorpion is like "pfft you were 1 when that came out"
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well, red's got a point
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what point? that people shouldn't talk about things that came out before they were 13 or so? what's wrong with that?
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:no you'll just never understand...
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hey pizza SUCK IT. how bout that
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HOW ABOUT ok :(
you've shattered my ego :( |
I think Red was criticizing more the fact that Blue Cardboard was saying he forgot how good it was, as if he's just now at an age to appreciate it. But I don't think that works either, because I was like 12 or 13 when I played it. And point and click adventures are about the first kind of proper games I ever played.
Grim Fandango was fun, as well as I can remember. Cool atmosphere and stuff. But it definitely feels like one of the weaker Lucas adventures to me, kind of like The Dig. |
YOUNG PEOPLE, STOP RUINING THINGS THAT WERE BEFORE YOUR TIME BY LIKING THEM!!!
i guess i'll never like star trek also yeah, I remember being both unimpressed and impressed by grim fandango when it came out. it wasn't very interesting and the humor was way above my comprehension but the visuals were so entertaining and the world felt really big. we just think it's great now because that's how nostalgia works: we're fond of things because we remember them but that doesn't stop them from sucking hard If I pick the game up now I'm sure I'd be like "WHAT THE HELL AM I DOING" because my expectations of what makes a game entertaining has changed drastically, but maybe that's just me. |
I first played Grim Fandango when I was 11. Really enjoyed its unique style and all. Didn't finish it though. I replayed the whole thing when I was 18, and liked it even more. The story was more entertaining to me at that age. Now it's been another 7 years, so maybe it's time again.
I recently replayed the first two Broken Sword games for the first time since 1998. They're cheesy as hell, and I probably just appreciated them for nostalgic reasons. |
I played this game some years back. It was pretty good. The soundtrack was pretty excellent, as was the art style and atmosphere. I didn't really like the underwater chapter, though. It felt too removed, aesthetically, from the rest of the game. It's too bad they haven't rereleased this one. I'd play it again.
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I haven't played it
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Point & click game.
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full throttle is probably the most underrated lucas arts point and click imo
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yeah i was pissed when they decided not to make a sequel to full throttle
definitely the most badass soundtrack for an adventure game its only problem is that it was too short and relatively simple. you could beat it in one sitting, without use of a walkthrough. sam & max was hilarious and also underrated but it had the opposite problem: its puzzles made absolutely no sense, and i shamelessly used walkthroughs. |
same it was hilarious but the puzzles were bizarre. I heard full throttle was so short because of some budget problems they hit or something
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I think, in retrospect, Loom was one of the most underrated. Really striking and unique atmosphere, and I'm not sure my creative interests and taste would be anything like they are now if not for it being in my childhood. But also the gameplay has held up really well. It's easy, but I think that accessibility works well for its style and unique approach to puzzles. In fact, I think I'm going to play Loom right now.
And I don't think a point and click being too easy is a good criticism. As long as the puzzles are satisfying is what's important. And I would much rather revisit an old game and breeze through it, just enjoying the atmosphere and pixel art, rather than having to trudge through everything and get frustrated. Ideally you shouldn't have to use a walkthrough playing an adventure game. I consider the Telltale's Sam and Max series to have this perfect difficulty level. But damn, some classic point and click games are ridiculously inaccessible. I tried playing the first Gabriel Knight earlier this year, and my god is it convoluted, definitely intended for somebody totally immersed in point and click games and willing to spend hours on individual puzzles. I'm not totally against using a walkthrough at an occasional unintuitive puzzle (or just my stupidity), but if you're consulting it for over 50% of the puzzles then that's just not a good experience. |
i've found that using walkthroughs is something i've done more because of weak programming or just totally weird writing
sam and max was more a game i appreciated for its humor and creativity. but there was just no fuckin way i was going to get some of these oddball puzzles. it's the only adventure game i've ever gone back and revisited and not memorized entirely. and that includes monkey island 2, which to me is a complex and difficult and well-written masterpiece. i kind of consider it a black spot in my adventure game days, but i did use a walkthrough for one single grim fandango puzzle. what pissed me off was that i knew exactly what i was doing. it was that one where you grind up some bones on the spilled bone-sprouting fertilizer in order to find out where the monster was in that cave (man it feels weird just typing that). i had the exact puzzle down, but every time i tried it i was just standing in the wrong place. so i got pissed and looked up the thing and realized that i was right, i just was like 1/10th of an inch away from the specific spot youre supposed to be in. man i got angry. or at least slightly miffed. |
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Full Throttle was the only one of these games I actually played as a kid and I have such good memories of it. Mark Hamill is such a good voice actor seriously
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