Animated water in 3DMM
1 Attachment(s)
OK, so Billy is walking on a beachfront, and there is a problem, using 3DMM's OEM components would either be too timely for a short scene like that, or would look too crude. Therefore we did some Sony Vegas techniques like chromakeying and TV sync, and grain generator techniques, and boom, a nearly photorealistic backdrop of a beach.
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man c'mon, that looks nothing like water. this actually seems like a good potential use for post-production in 3dmm - green-screening, essentially, and water IS hard to do in 3dmm - but like so much of your work, the utter lack of effort put into this completely ruins it. your post-production water looks considerably worse than the water made using just 3dmm - before ANY expansions, let alone v3dmm - in this movie, for example. if you're not even willing to put enough effort into your "post-production" that it's comparable even to a movie from 2001, then please don't waste our time by submitting it here.
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half a fish
I did kinda laugh because it looked nothing like water. |
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:buh |
fucking horrid. like Phil said... vanilla 3dmm can do water effects that look a lot better than what you've done here.
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I used a big spinning sphere to simulate waves.
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Love the photorealism.
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Danny Mears use to do post-production in some of his movies
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this is exactly what I was gonna say :( |
oh look another thing clinton doesn't understand
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I started to get a headache from that water. Watch something like Vlarion 1 and- oh wait, he never listens anyway, kbye.
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...CARL?
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:horrified
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omg you're right
Blue Cardboard —> Carl Bad Bro Due |
Hmm.. Maybe You Are Good With It But Hmm.. I Might Say Could I Download Your Movies
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Your sig is way too big, it has to be 325x60 pixels.
Also your avatar is the wrong size too, that has to be 60x60 pixels. |
here you go kid
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How About THIS SIGNATURE AND AVATAR
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Thats okay.
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